Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 5246223113571885784 6 javelincjr the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Dec 9, 2022. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:59 (72 turns). javelincjr the Magician (Djinni Conjurer) Turns: 72, Time: 00:01:00 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 15 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis + (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn d - ring of see invisible MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (left hand) Scrolls e - a scroll of magic mapping {unknown} Potions b - a potion of invisibility {unknown} c - a potion of cancellation {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... .. #h . ###$ .. #... #.#..g #..... ### #.....##### #.. #.##.hg@..#####.# ## ..#####.....##.# ... #.###.####.##.# #.. #.#.## #..##.##### ..# ##.## ##...#.....# #.###.#.###.##.......# #.#.#.#.#.##...†....# #.#.<.#.###.##.....# #.#.#.#.#.##.##.....# You could see a jackal and a hobgoblin. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A jackal (D:1) A ball python (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 72 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_rooms, basic_ecumenical_altar Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 11 Armor: Robe || 3 Dodge: Dodged || 5