Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 8609908141597914717 77 javelincjr the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on Dec 9, 2022. Slain by Sigmund ... wielding a +0 scythe (14 damage) ... on level 2 of the Dungeon. The game lasted 00:11:10 (1620 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1620, Time: 00:11:10 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 58% Gold: 71 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ g - amulet of regeneration HPRegen 0.90/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - 10 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery g - an amulet of regeneration (around neck) Scrolls d - a scroll of brand weapon {unknown} e - 2 scrolls of identify {unknown} f - a scroll of poison {unknown} h - 2 scrolls of teleportation {unknown} Skills: + Level 0.1 Short Blades + Level 2.3 Dodging + Level 2.0 Stealth + Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the adder! You kill the adder! The searing ray hits the kobold. You kill the kobold! You finish channelling your searing ray. Your magical contamination has completely faded away. Something hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A magic dart appears from out of thin air! The magic dart hits you. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you. The searing ray hits something. The searing ray hits something. You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you! You die... #.# #....# #.# ###### #.# #.# #.# #.# #.# # #.# .# #@# ###.# # #{# #..# .# #.# ###.# #.# #.# #...#.$# #.###.#..#..## #....)†........ ###########..## ## There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 7 endoplasms 4 giant cockroaches 6 goblins 3 hobgoblins 2 jackals (D:2) 4 kobolds 2 ball pythons 8 bats 2 frilled lizards (D:1) 4 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 800 | D:1 | Found a faded altar of an unknown god. 888 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 888 | D:1 | Learned a level 1 spell: Apportation 1437 | D:2 | Reached skill level 4 in Spellcasting 1445 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1593 | D:2 | Noticed Sigmund 1620 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_1, layout_basic, hellmonk_ecumenical_altar_crossroads, dreamdust_princess_bridge D:2: layout_basic, minmay_pentomino_r4, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Stealth | 2 | 2.0 Short Blades | | 0.1 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 8 | 2 || 10 Throw: Dart | 1 | || 1 Cast: Magic Dart | 40 | || 40 Searing Ray | 10 | 11 || 21 Armor: Robe | 4 | 1 || 5 Dodge: Dodged | 12 | 3 || 15