Dungeon Crawl Stone Soup version 0.29.1-4-g47bece8355 (webtiles) character file. Game seed: 3940443825784579057 30 javelincjr the Magician (level 3, -3/26 HPs) Began as a Djinni Conjurer on Dec 10, 2022. Slain by Ijyb ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:09:49 (1385 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1385, Time: 00:09:49 Health: -3/26 AC: 3 Str: 6 XL: 3 Next: 35% Gold: 27 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 rapier rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +1 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +0 rapier (weapon) Armour a - a +1 robe (worn) Magical Staves e - a staff of poison Potions f - a potion of ambrosia {unknown} g - 2 potions of brilliance {unknown} h - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 0.2 Short Blades + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Ijyb hits you with a +0 club. The goblin hits you with a +0 club. The goblin hits you but does no damage. Ijyb zaps a wand. You resist with some effort. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of charming (11) (moderately wounded, 72% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb screams, "Level is mine! All mine!" Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Ijyb zaps a wand. Your will is overpowered! You are confused. You bump into the rock wall. Ijyb misses you. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb barely misses you. Ijyb attacks as you move away! Ijyb hits you but does no damage. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the rock wall. Ijyb hits you with a +0 club. You die... ##......###### .............. .........# ### ##....#..####.. #....#....†#.# ########.#.#.# #.#.#.# #.....########### ####[.)g@........ .8.8.8).########### ....)...# ...))...# ........+ ........# ........# .8.8.8.$. You could see Ijyb. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 3 bats 2 endoplasms 9 goblins A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 456 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 531 | D:1 | Found a faded altar of an unknown god. 1298 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 1298 | D:2 | Learned a level 1 spell: Apportation 1365 | D:2 | Noticed Ijyb 1385 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, chequers_ecumenical_altar_simple_redux D:2: kennysheep_the_goblin_king, layout_basic Action || total -------------------------++------- Melee: Short sword || 10 Rapier || 32 Punch || 1 Cast: Magic Dart || 18 Searing Ray || 4 Apportation || 1 Use: Scroll || 1 Potion || 1 Armor: Robe || 9 Dodge: Dodged || 35