Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 11502531886926560278 3654 javelincjr the Thaumaturge (level 10, -8/67 HPs) Began as a Djinni Conjurer on Dec 16, 2022. Was an Initiate of Qazlal. Shot with a sling bullet by Joseph (15 damage) ... on level 8 of the Dungeon. The game lasted 00:45:21 (6235 turns). javelincjr the Thaumaturge (Djinni Conjurer) Turns: 6235, Time: 00:45:22 Health: -8/67 AC: 6 Str: 8 XL: 10 Next: 34% Gold: 358 EV: 12 Int: 28 God: Qazlal [......] SH: 4 Dex: 12 rFire + + . SeeInvis + B - +7 dagger of the Ten Bones {freeze, Will+ SInv} rCold x . . Faith . o - +0 buckler rNeg . . . Spirit . N - +2 robe {Will+} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . r - +1 pair of gloves Will +++.. (boots unavailable) Stlth ++........ b - amulet of regeneration HPRegen 1.01/turn f - +6 ring of intelligence MPRegen 0.00/turn (no ring) @: about to teleport, flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 358 gold pieces. Inventory: Hand Weapons j - a +2 vorpal dagger v - the +4 dagger "Morg" {pain, Will+ Int+5} (You found it on level 3 of the Dungeon) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. Int: It affects your intelligence (+5). Will: It increases your willpower. B - the +7 dagger of the Ten Bones (weapon) {freeze, Will+ SInv} (You found it on level 5 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. Will: It increases your willpower. G - a +3 dire flail of draining M - the +6 glaive of Light {flame, *Rage rF+ rCorr} (You found it on level 7 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Missiles e - 47 stones n - 7 poisoned darts I - 4 atropa-tipped darts K - a boomerang Armour o - a +0 buckler (worn) q - a +0 leather armour of cold resistance r - a +1 pair of gloves (worn) N - a +2 robe of willpower (worn) Magical Staves D - a staff of fire Jewellery b - an amulet of regeneration (around neck) f - a +6 ring of intelligence (left hand) t - a +6 ring of strength Wands p - a wand of paralysis (16) H - a wand of light (11) P - a wand of digging (6) Scrolls c - a scroll of identify k - a scroll of amnesia l - 2 scrolls of magic mapping u - 2 scrolls of enchant weapon x - 2 scrolls of teleportation Potions a - a potion of might i - 2 potions of brilliance m - a potion of flight s - a potion of invisibility z - a potion of resistance Skills: + Level 3.1 Fighting + Level 4.0 Short Blades + Level 5.0 Armour + Level 3.8 Dodging + Level 3.8 Stealth + Level 1.9 Shields + Level 8.8 Spellcasting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 29% 3d14 1% 4 e - Iskenderun's Mystic Conj/Tloc 58% 2d12 1% 4 f - Beastly Appendage Tmut 100% N/A 1% 1 g - Static Discharge Conj/Air 58% 3-11/arc 1% 2 h - Call Canine Familiar Summ 58% N/A 1% 3 i - Summon Lightning Spi Summ/Air 58% N/A 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:8 Joseph Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure a prism of explosive energy! A fulminant prism comes into view. Joseph shoots a sling bullet. The sling bullet hits your fulminant prism! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith! The wraith is moderately damaged. The wraith is knocked back by the mystic blast. Joseph shoots a sling bullet. The sling bullet hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith! The wraith is severely damaged. The wraith is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wraith. The wraith is almost destroyed. The wraith is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * A boulder beetle comes into view. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * You fade into invisibility! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. A wight comes into view. It is wielding a +0 dire flail. You block the orc's attack. The wraith hits you but does no damage. Joseph shoots a sling bullet. The sling bullet hits the orc! The orc dies! You hit the wraith. The wraith is almost destroyed. The wraith hits you! * * * LOW HITPOINT WARNING * * * Joseph shoots a sling bullet. The sling bullet hits you! You die... .# ..# . #.## .z# Po +..# #B# ... #..# #.# PP.. #..# #.# ..P.s###..#### #l# PP..@†)o)....# #W# ..Fo.))F...# #@# ..P#..##@..# ##)# .... #.s.# #.o# ..## #...####.## . #...##..@#### ##..@.........# ####.######### #...# #.#####.### You could see a boulder beetle (unable to see you), Joseph (unable to see you), a basilisk (unable to see you), a wraith, a wight (wandering, unable to see you) and an orc wizard (unable to see you). Vanquished Creatures Menkaure (D:5) Edmund (D:5) 2 water moccasins (D:6) An acid dragon (D:7) An ice beast (D:6) 2 orc warriors 3 black bears An ogre (D:5) 3 centaurs A phantom (D:7) 4 bullfrogs 6 scorpions 5 wights (D:7) 4 howler monkeys 4 hounds 3 jellies 6 orc priests Ijyb (D:3) Terence (D:3) 4 iguanas Natasha (D:2) 3 orc wizards 13 adders 4 shadow imps An ufetubus (D:5) 2 dart slugs 20 orcs 7 endoplasms 4 giant cockroaches (D:1) 11 goblins 8 hobgoblins 7 jackals 3 quokkas 13 ball pythons 4 bats 3 frilled lizards 4 kobolds 6 rats 168 creatures vanquished. Vanquished Creatures (collateral kills) A hornet (D:6) A white imp (D:6) A dart slug (D:4) 3 creatures vanquished. Vanquished Creatures (others) An orc (D:8) 43 fulminant prisms 30 fungi 50 plants 124 creatures vanquished. Grand Total: 295 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 703 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 703 | D:1 | Learned a level 1 spell: Beastly Appendage 838 | D:1 | Reached skill level 4 in Spellcasting 1242 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1314 | D:2 | Noticed Natasha 1319 | D:2 | Killed Natasha 1340 | D:2 | Found a faded altar of an unknown god. 1644 | D:3 | Noticed Terence 1651 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 1651 | D:3 | Learned a level 2 spell: Static Discharge 1679 | D:3 | Killed Terence 1692 | D:3 | Noticed Ijyb 1733 | D:3 | Paralysed by Ijyb for 4 turns 1735 | D:3 | Killed Ijyb 1739 | D:3 | Reached skill level 5 in Spellcasting 1906 | D:3 | Found the +4 dagger "Morg" {pain, Will+ Int+5} 2233 | D:4 | Reached XP level 6. HP: 40/40 MP: 0/0 2661 | D:4 | You are sucked into a shaft and drop 1 floor! 2661 | D:5 | Entered Level 5 of the Dungeon 2661 | D:5 | Identified the +7 dagger of the Ten Bones {freeze, Will+ | SInv} 2667 | D:5 | Reached skill level 1 in Armour 2667 | D:5 | Reached XP level 7. HP: 39/46 MP: 0/0 2667 | D:5 | Learned a level 3 spell: Call Canine Familiar 2687 | D:5 | Reached skill level 1 in Short Blades 2767 | D:5 | Noticed Menkaure 2796 | D:5 | Noticed Edmund 2896 | D:4 | Reached skill level 1 in Fighting 2991 | D:4 | Found a hide-covered altar of Uskayaw. 3010 | D:4 | Reached skill level 6 in Spellcasting 3132 | D:4 | Reached XP level 8. HP: 52/52 MP: 0/0 3157 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3163 | D:4 | Found a broken altar of Ashenzari. 3533 | D:5 | Killed Edmund 3564 | D:5 | Killed Menkaure 3565 | D:5 | Reached skill level 1 in Shields 4266 | D:6 | Reached XP level 9. HP: 58/58 MP: 0/0 4266 | D:6 | Learned a level 4 spell: Summon Lightning Spire 4294 | D:6 | Reached skill level 7 in Spellcasting 4390 | D:6 | Found an ornate altar of the Wu Jian Council. 4651 | D:6 | Noticed a hornet 4656 | D:6 | Killed a hornet 4696 | D:6 | Found a burning altar of Makhleb. 5158 | D:7 | Reached skill level 8 in Spellcasting 5174 | D:7 | Identified the +6 glaive of Light {flame, *Rage rF+ rCorr} 5228 | D:7 | Reached XP level 10. HP: 54/66 MP: 0/0 5317 | D:7 | Found a staircase to the Ecumenical Temple. 5352 | Temple | Entered the Ecumenical Temple 5383 | Temple | Became a worshipper of Qazlal Stormbringer 6083 | D:8 | Noticed Joseph 6209 | D:8 | Reached skill level 5 in Armour 6232 | D:8 | Noticed a boulder beetle 6235 | D:8 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, minmay_misc_feat_room, chequers_serial_rivers_small_3, st_stairs_8, corexii_corridor_pit, minivault_14 D:2: layout_rooms, shapermc_ecumenical_altar_acropolis, minmay_tree_intersection, uniq_natasha D:3: layout_rooms, st_stairs_6, chequers_decorated_corner, uniq_ijyb, uniq_terence D:4: layout_loops_corners, minitemple, kennysheep_small_spiral D:5: layout_loops_ring, minmay_ogre_servants, uniq_menkaure, uniq_edmund D:6: layout_basic, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_alcove_4 D:7: layout_basic, minmay_temple_entry_wispy D:8: gammafunk_boulding_lane, layout_basic, due_lair_maze_entry_diamond, minmay_manual_mess, uniq_joseph Temple: kb_temple_of_zot Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 4 5 6 8 | 8.8 Stealth | 2 3 | 3.8 Armour | 1 3 4 5 | 5.0 Short Blades | 1 2 3 4 | 4.0 Dodging | 3 | 3.8 Fighting | 1 2 3 | 3.1 Shields | 1 | 1.9 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | 9 | 40 | 55 | 21 || 125 Short sword | 9 | | | || 9 Cast: Magic Dart | 70 | 35 | 47 | || 152 Iskenderun's Myst | | 15 | 26 | 24 || 65 Searing Ray | | 2 | 1 | || 3 Fulminant Prism | | 6 | 31 | 6 || 43 Dazzling Flash | | 1 | | || 1 Call Canine Famil | | | 1 | || 1 Summon Lightning | | | 4 | || 4 Beastly Appendage | | | 1 | || 1 Use: Potion | | 1 | 1 | 4 || 6 Scroll | | | | 19 || 19 Stab: Sleeping | | 1 | | 3 || 4 Armor: Robe | 4 | 1 | | 8 || 13 Leather armour | | 1 | 8 | || 9 Dodge: Dodged | 23 | 25 | 28 | 14 || 90 Block: Buckler | | 6 | 6 | 8 || 20