Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 5937055252735877223 49 javelincjr the Magician (level 4, -2/46 HPs) Began as a Djinni Conjurer on Dec 20, 2022. Slain by Natasha (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:53 (2198 turns). javelincjr the Magician (Djinni Conjurer) Turns: 2198, Time: 00:07:53 Health: -2/46 AC: 2 Str: 8 XL: 4 Next: 1% Gold: 44 EV: 13 Int: 19 God: SH: 0 Dex: 18 rFire + + + SeeInvis . b - +0 dagger rCold x x . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth .......... (no amulet) HPRegen 0.15/turn c - +6 ring of dexterity MPRegen 0.00/turn d - ring of fire @: berserking, flying, slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity (left hand) d - a ring of fire (right hand) Potions f - a potion of resistance {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 24% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 24% 4 f - Necrotise Necr 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (72% to hit) The searing ray hits Natasha. Natasha is moderately wounded. (Press . to maintain the ray.) Natasha casts a spell at you. You resist with some effort. The searing ray misses Natasha. The searing ray misses Natasha. Natasha casts a spell at you. The magic dart hits you. Natasha claws you. The searing ray hits Natasha. Natasha is heavily wounded. You finish channelling your searing ray. Natasha barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (heavily wounded, 72% to hit) The searing ray misses Natasha. (Press . to maintain the ray.) Natasha claws you. * * * LOW HITPOINT WARNING * * * Natasha claws you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Natasha casts a spell. Unknown command. Unknown command. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Natasha stares at you and mumbles some strange words. You resist with some effort. Natasha claws you. You die... # .# .## #.# .... ..# ..... #.# ####5..... #.###.@h...... #####.##.###.##### ##<....##.###.### #.......))......# #####.†..<###...# #.#.#.# .# #.#.#.# #.#.#.# ..#.#.# You could see Natasha and a white imp (summoned). Vanquished Creatures 2 dart slugs (D:1) 5 ball pythons 4 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 4 hobgoblins (D:1) 3 jackals (D:1) 5 kobolds 3 quokkas (D:1) 3 bats (D:1) 2 frilled lizards 2 rats (D:1) 38 creatures vanquished. Vanquished Creatures (others) 2 plants (D:1) 2 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 887 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 887 | D:1 | Learned a level 1 spell: Necrotise 1246 | D:1 | Reached skill level 4 in Spellcasting 2189 | D:2 | Noticed Natasha 2191 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2196 | D:2 | HP: 1/31 [Natasha (8)] 2198 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_vishouse, minmay_ruptured, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 76 | 1 || 77 Searing Ray | 4 | 2 || 6 Use: Potion | | 1 || 1 Armor: Robe | 3 | || 3 Dodge: Dodged | 11 | 1 || 12