Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 13748211854664757972 135 javelincjr the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Jan 19, 2023. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:08 (2418 turns). javelincjr the Conjurer (Demigod Conjurer) Turns: 2418, Time: 00:07:08 Health: 0/33 AC: 3 Str: 8 XL: 4 Next: 65% Magic: 4/10 EV: 12 Int: 24 God: Gold: 75 SH: 0 Dex: 12 Spells: 4/8 levels left rFire . . . SeeInvis . q - +2 quarterstaff (chaos) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . r - +0 cloak {rCorr} rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons g - a +0 dagger q - a +2 quarterstaff of chaos (weapon) Armour a - a +0 robe (worn) r - a +0 cloak of preservation (worn) Scrolls d - 5 scrolls of magic mapping {unknown} i - a scroll of silence {unknown} k - a scroll of brand weapon {unknown} n - a scroll of teleportation {unknown} o - a scroll of noise {unknown} p - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds f - 2 potions of curing {unknown} h - 2 potions of berserk rage {unknown} j - a potion of brilliance {unknown} l - a potion of might {unknown} m - a potion of cancellation {unknown} Skills: + Level 2.0 Dodging + Level 2.3 Stealth + Level 2.7 Spellcasting + Level 4.7 Conjurations + Level 0.8 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Summon Small Mammal Summ 28% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Call Canine Familiar Summ 7% N/A 24% 3 Summon Guardian Golem Hex/Summ 5% N/A 28% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! The gnoll hits you with a +0 whip. The gnoll attacks as you move away! The gnoll barely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 flail. The gnoll attacks as you move away! The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll barely misses you. The gnoll closely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. The gnoll hits you with a +0 flail! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 82% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... #.# #...####.# #.# ##### #.# #.# #†# #.# ######### #.### #.# #.......# #.#.## #.###.......# #....# #####...........# #..... #.........g..>..# ##...# #.#####<.@).....# ##.## #.#####.........# #.# #.##......#.....# #.# #.##.##..###.#### #.# #.##.##.#.#.## ###.# ### #........#.## #...# ..# ###..###.#.### #.### #.# ##...##.#...###### #.# #.# #.###............###.#### You could see a gnoll. Vanquished Creatures Crazy Yiuf (D:2) 2 gnolls 4 adders (D:2) A worm (D:2) 6 ball pythons 7 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins A kobold (D:1) 3 quokkas (D:1) 5 bats (D:1) 3 frilled lizards A rat (D:2) 45 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 396 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 432 | D:1 | Learned a level 2 spell: Searing Ray 560 | D:1 | Reached skill level 4 in Conjurations 765 | D:1 | Learned a level 1 spell: Summon Small Mammal 916 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/8 1841 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/10 2042 | D:2 | Found a runed translucent door. 2043 | D:2 | Noticed Crazy Yiuf 2051 | D:2 | Killed Crazy Yiuf 2418 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic D:2: layout_loops_cross, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, mainiacjoe_overflow_chevrons, gammafunk_ghost_nasty_kobolds, basic_ecumenical_altar, minmay_mini_jars Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 | 4.7 Spellcasting | 2 | 2.7 Stealth | 2 | 2.3 Dodging | 2 | 2.0 Summonings | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 6 | || 6 Unarmed | 2 | || 2 Quarterstaff | | 6 || 6 Dagger | | 1 || 1 Cast: Magic Dart | 62 | 8 || 70 Searing Ray | 7 | 4 || 11 Summon Small Mamm | 1 | || 1 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | 3 || 4 Armor: Robe | 3 | || 3 Dodge: Dodged | 14 | 15 || 29