Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 6395039722511282649 56 javelincjr the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Feb 9, 2023. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:43 (1197 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1197, Time: 00:02:44 Health: -2/31 AC: 2 Str: 8 XL: 4 Next: 15% Gold: 117 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . SeeInvis . e - +0 hand axe rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons e - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} Potions c - a potion of berserk rage {unknown} d - a potion of mutation {unknown} Skills: + Level 2.2 Dodging + Level 1.9 Stealth + Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 7% 3 d - Fulminant Prism Conj/Hex 9% 3d7 24% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 24% 4 f - Freeze Ice 76% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An adder comes into view. The searing ray hits the gnoll! You kill the gnoll! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll shouts! The adder hisses angrily. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll barely misses you. A quokka comes into view. The searing ray hits the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +0 club. A worm comes into view. You have reached level 4! You feel agile. The adder bites you but does no damage. x2 Found a scroll labelled ODEOME LUQUZ. The adder bites you. The adder closely misses you. The adder misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... # ##..##### .......@### ..###.#.Sg#########.. ##.###r...##....? ..............# ###.#####.....## ##..()...## #....(...(# .............# ###.............# You could see a gnoll, an adder and a quokka. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) 3 ball pythons 6 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 quokkas (D:1) 2 bats (D:1) 3 frilled lizards 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 234 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 886 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 886 | D:1 | Learned a level 1 spell: Freeze 1168 | D:2 | Reached skill level 4 in Spellcasting 1187 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1197 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_ring D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Dodging | | 2.2 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 45 | || 45 Searing Ray | 5 | || 5 Armor: Robe | 2 | 2 || 4 Dodge: Dodged | 5 | 3 || 8