Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 12978328899675792505 34 javelincjr the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 9, 2023. Was a Follower of the Shining One. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:25 (582 turns). javelincjr the Magician (Djinni Conjurer) Turns: 582, Time: 00:02:25 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 50% Gold: 50 EV: 12 Int: 19 God: the Shining One [*.....] SH: 0 Dex: 11 rFire + + . SeeInvis . b - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Divine Shield You were on level 1 of the Dungeon. You worshipped the Shining One. The Shining One was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} Potions d - 2 potions of attraction {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Sting Tmut/Pois 76% 1d6 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A rat comes into view. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (haloed, 98% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ### ... #####.## ######......### ##.............. ###.......@###### #......###J# #######....### .†.# .........### ...... ####...### ....#### # #..#...###...... # #........###.... ###.#..###...###.. ##.......###... You could see an endoplasm. Vanquished Creatures 2 gnolls (D:1) 4 endoplasms (D:1) 2 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) A ball python (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Found a faded altar of an unknown god. 114 | D:1 | Prayed at the altar of an unknown god. 114 | D:1 | Became a worshipper of the Shining One 114 | D:1 | Reached * piety under the Shining One 166 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 184 | D:1 | Reached XP level 3. HP: 13/25 MP: 0/0 184 | D:1 | Learned a level 1 spell: Sting 582 | D:1 | Reached skill level 4 in Spellcasting 582 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, serial_shops, shop_fountains, ebering_ecumenical_altar_mist, minmay_unequal Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Melee: Unarmed || 3 Short sword || 11 Cast: Magic Dart || 19 Searing Ray || 2 Armor: Robe || 3 Dodge: Dodged || 16