Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 14571882065258408425 1 javelincjr the Magician (level 1, -5/15 HPs) Began as a Djinni Conjurer on Feb 12, 2023. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (105 turns). javelincjr the Magician (Djinni Conjurer) Turns: 105, Time: 00:00:50 Health: -5/15 AC: 2 Str: 6 XL: 1 Next: 22% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 sling rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 sling (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion Scrolls c - a scroll of immolation {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! The gnoll moves out of view. You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: d) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 54% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... #.# ..# #.# #.# ### #.# ..## ..# #.# ...## #.#######g# ....## #.#......@# .....###>#.####### ......+..#.##....# ......##.#.......# .........####.#### ......##....#.#.. ......##.##.#.#.# .....###.##.#.#.# ....####.##.#.#.####.# You could see a gnoll. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 105 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, chequers_ecumenical_altar_simple_redux, nrook_campfire, hex_medium, minmay_tetromino_s2 Action || total -------------------------++------- Fire: Sling || 5 Cast: Magic Dart || 2 Dodge: Dodged || 1