Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 11444968761402696015 45 javelincjr the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Feb 13, 2023. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (1423 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1423, Time: 00:03:57 Health: -4/25 AC: 4 Str: 8 XL: 3 Next: 90% Gold: 118 EV: 27 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . p - +1 robe of Creativity {rElec} rPois ∞ Reflect . e - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ j - amulet of the acrobat HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 5 javelins h - 3 poisoned darts Armour a - a +0 robe e - a +0 helmet (worn) p - the +1 robe of Creativity (worn) {rElec} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Jewellery j - an amulet of the acrobat (around neck) Scrolls c - a scroll of teleportation {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of amnesia {unknown} m - a scroll of blinking {unknown} o - a scroll of fear {unknown} Potions b - a potion of brilliance {unknown} k - 2 potions of lignification {unknown} l - a potion of might {unknown} n - a potion of mutation {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 24% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 24% 4 f - Beastly Appendage Tmut 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +3 chain mail of cold resistance (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence completely misses you. The searing ray hits Terence. Terence is severely wounded. Terence completely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +3 chain mail of cold resistance (severely wounded, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence completely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence completely misses you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 flail. You die... ....................#..........## ....................#.####.....## .......<###....#.##....##.......# #.#...### ##..................... #...## #.#.###...####.##..... #.# #.#..........÷.#...... . ##................##### ##....÷...........#..... #.......@..........#..... !..##...@................. .# #...................>.. ........................ ......................... .................######## .....############ ..... You could see Terence. Vanquished Creatures 2 adders (D:2) 2 bats (D:1) 4 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 3 kobolds (D:1) 3 frilled lizards 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Found Moupigg's Weapon Shoppe. 252 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 672 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 672 | D:1 | Learned a level 1 spell: Beastly Appendage 1015 | D:2 | Reached skill level 4 in Spellcasting 1304 | D:2 | Found a faded altar of an unknown god. 1352 | D:2 | Identified the +1 robe of Creativity {rElec} 1408 | D:2 | Noticed Terence 1423 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, serial_shops, nicolae_shop_waterfront D:2: layout_rooms, ebering_ecumenical_altar_webs, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.2 Stealth | | 1.6 Action || total -------------------------++------- Cast: Magic Dart || 56 Searing Ray || 4 Armor: Robe || 2 Dodge: Dodged || 9