Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 11777918182217852197 32 javelincjr the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 18, 2023. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:05 (1412 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1412, Time: 00:04:05 Health: 0/25 AC: 2 Str: 8 XL: 3 Next: 45% Gold: 44 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis + d - +0 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn h - ring of see invisible MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 spear d - a +0 dagger of venom (weapon) Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery h - a ring of see invisible (left hand) Scrolls b - 5 scrolls of identify {unknown} i - a scroll of magic mapping {unknown} k - a scroll of teleportation {unknown} l - a scroll of brand weapon {unknown} n - a scroll of fear {unknown} Potions f - 2 potions of invisibility {unknown} g - a potion of resistance {unknown} j - a potion of attraction {unknown} m - a potion of ambrosia {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 26% 4 f - Necrotise Necr 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A jackal comes into view. The magic dart hits the jackal. The jackal is heavily wounded. A jackal comes into view. There are monsters nearby! The magic dart hits the jackal. You kill the jackal! The magic dart hits the jackal. You kill the jackal! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. You start resting. Sigmund is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, 75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray misses Sigmund. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. You die... .##.# ... .... @#### #.. ..# ...# #.# #.# ... #.#.##)###... #.#......##.# ..#####.####.#.##.# ........####.#.##@# #.........#.@..# #.##.##.######## #.##.##.# #....##.# #..####.# #.......# ##.###### #.# #.# You could see Sigmund. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 3 kobolds (D:1) 5 quokkas 3 bats 2 frilled lizards (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 546 | D:1 | Found Sita's Assorted Antiques. 814 | D:1 | Found a faded altar of an unknown god. 859 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 859 | D:1 | Learned a level 1 spell: Necrotise 1399 | D:2 | Noticed Sigmund 1412 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, hellmonk_ecumenical_altar_lost_god, serial_shops, shop, item_on_display_a D:2: layout_loops_cross, serial_shops, nicolae_shop_waterfront, uniq_sigmund Action || total -------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 53 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 9