Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 12516563764442597300 21 javelincjr the Magician (level 3, -8/25 HPs) Began as a Djinni Conjurer on Feb 27, 2023. Mangled by a gnoll ... wielding a +0 flail (14 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (1177 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1177, Time: 00:01:11 Health: -8/25 AC: 2 Str: 8 XL: 3 Next: 2% Gold: 62 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +6 ring of strength Scrolls b - a scroll of identify {unknown} c - a scroll of noise {unknown} d - 2 scrolls of summoning {unknown} Skills: + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 f - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold is nearby! The magic dart hits the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'f'. Things that are here: a +0 club; 3 stones Found a stone staircase leading down. e - a +6 ring of strength A frilled lizard and a gnoll come into view. The gnoll shouts! The frilled lizard hisses angrily. The gnoll moves out of view. The magic dart hits the frilled lizard. You kill the frilled lizard! The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ############### ########### # # ##### # ##...## ##### # #.....# ##. ... # ......# ##.# #†####### # #.....# #..# #.g...... . ##...## #..###@# ##.#######.#...###..# #.........##......... #################..## # You could see a gnoll. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) 4 kobolds (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 393 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 930 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 930 | D:1 | Learned a level 1 spell: Summon Small Mammal 1177 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.4 Action || total -------------------------++------- Cast: Magic Dart || 38 Searing Ray || 1