Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 15748281294220943884 57 javelincjr the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Mar 2, 2023. Slain by a gnoll ... wielding a +0 flail of protection (11 damage) ... on level 4 of the Dungeon. The game lasted 00:04:02 (1646 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1646, Time: 00:04:03 Health: -3/31 AC: 2 Str: 8 XL: 4 Next: 18% Gold: 69 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . SeeInvis . f - +1 dagger (holy) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn b - +4 ring of slaying MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons f - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (left hand) Scrolls g - a scroll of teleportation Potions c - a potion of degeneration d - a potion of haste h - a potion of attraction {unknown} i - 2 potions of curing {unknown} j - a potion of mutation {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Necrotise Necr 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ! D:4 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll but does no damage. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you with a +0 flail of protection! You have reached level 4! You feel agile. The gnoll attacks as you move away! The gnoll hits you with a +0 flail of protection. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 81% to hit) The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail of protection! You die... ###.# #...### ......## .......# ######...... ....#.... #....# # #.g@# ..# ###g# ≈≈ #...##).# ≈≈≈ #......# .≈≈≈#.##...## #~~≈###.##..# #8.8.8##..## +.o.....#.# #8.8.8.g..# You could see 2 gnolls. Vanquished Creatures A gnoll (D:4) An adder (D:2) A dart slug (D:1) An orc (D:4) 2 bats (D:1) 5 endoplasms 3 goblins (D:1) 6 hobgoblins 4 jackals A kobold (D:4) A frilled lizard (D:1) 5 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 2/21 MP: 0/0 456 | D:1 | Found Kotzauch's Distillery. 688 | D:1 | Found a faded altar of an unknown god. 745 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 745 | D:1 | Learned a level 1 spell: Necrotise 1507 | D:2 | You are sucked into a shaft and drop 2 floors! 1574 | D:4 | Found Suthanod's Jewellery Shop. 1644 | D:4 | Reached XP level 4. HP: 16/31 MP: 0/0 1646 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, hellmonk_ecumenical_altar_zigzags, serial_shops, nicolae_shop_crystal, chequers_decorated_corner D:2: layout_loops_ring D:4: layout_cave_pools, kennysheep_orc_sif_temple, minitemple, serial_shops, nicolae_shop_statue_plus, gup_sewer_entry_bubbles Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 62 | || 62 Searing Ray | 2 | 1 || 3 Use: Scroll | 3 | || 3 Dodge: Dodged | 4 | || 4