Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 17677427442973131288 7599 javelincjr the Fighter (level 11, -1/90 HPs) Began as a Djinni Conjurer on Mar 7, 2023. Was an Initiate of Hepliaklqana. Shot with an arrow by a centaur warrior (21 damage) ... on level 9 of the Dungeon. The game lasted 00:49:37 (12152 turns). javelincjr the Fighter (Djinni Conjurer) Turns: 12152, Time: 00:49:37 Health: -1/90 AC: 17 Str: 10 XL: 11 Next: 40% Gold: 384 EV: 10 Int: 27 God: Hepliaklqana [......] SH: 0 Dex: 8 rFire + + . SeeInvis + b - +3 dagger (venom) rCold . . . Faith . E - orb {guile} rNeg . . . Spirit . Y - +3 scale mail "Ihuth" {rC+ Regen+ Int+7} rPois ∞ Reflect . (no helmet) rElec + Harm . r - +0 cloak rCorr . Rampage . u - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 1.05/turn L - ring of see invisible MPRegen 0.00/turn c - ring of Toephu {rElec rPois Will+ AC+4 Dex-4} @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, robust 1, subdued magic 2 a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Ossuary. You collected 454 gold pieces. You spent 70 gold pieces at shops. Inventory: Hand Weapons b - a +3 dagger of venom (weapon) q - a +3 quarterstaff of chaos v - a +1 mace of distortion Z - the +4 flail of Extermination {vamp, Str-4 Int+3 Dex+3} (You found it on level 9 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). Missiles d - 5 boomerangs of dispersal Armour m - +0 ice dragon scales n - a +2 robe of willpower r - a +0 cloak (worn) u - a +0 pair of gloves (worn) E - an orb of guile (worn) P - a +0 kite shield S - a +0 troll leather armour W - the +1 robe of the Ward {Str+4} (You found it on level 9 of the Dungeon) Str: It affects your strength (+4). X - a +1 chain mail of cold resistance Y - the +3 scale mail "Ihuth" (worn) {rC+ Regen+ Int+7} (You found it on level 9 of the Dungeon) Int: It affects your intelligence (+7). rC: It protects you from cold. Regen: It increases your rate of health regeneration. Jewellery c - the ring of Toephu (right hand) {rElec rPois Will+ AC+4 Dex-4} (You took it off a vampire on level 9 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. K - a +4 ring of slaying L - a ring of see invisible (left hand) Wands a - a wand of charming (1) A - a wand of quicksilver (8) M - a wand of mindburst (6) O - a wand of iceblast (8) Q - a wand of flame (16) Scrolls e - 5 scrolls of magic mapping f - 3 scrolls of butterflies g - 4 scrolls of fear l - 4 scrolls of amnesia p - 7 scrolls of enchant armour s - 5 scrolls of teleportation w - 5 scrolls of vulnerability y - 2 scrolls of brand weapon z - 2 scrolls of blinking {unknown} C - 2 scrolls of torment {unknown} D - a scroll of noise {unknown} F - 2 scrolls of enchant weapon {unknown} I - a scroll of summoning {unknown} J - a scroll of poison {unknown} V - a scroll of identify Potions h - 2 potions of degeneration {unknown} i - 4 potions of heal wounds j - 2 potions of berserk rage {unknown} k - 5 potions of ambrosia {unknown} o - a potion of cancellation {unknown} t - 3 potions of haste x - 2 potions of lignification {unknown} B - 4 potions of curing {unknown} G - 2 potions of attraction {unknown} H - 2 potions of might {unknown} N - a potion of flight {unknown} T - a potion of brilliance {unknown} Miscellaneous R - a lightning rod (4/4) Skills: * Level 8.6 Fighting + Level 5.8 Armour + Level 7.5 Dodging + Level 6.2 Stealth + Level 2.7 Shields * Level 7.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Dazzling Flash Conj/Hex 64% N/A 1% 3 d - Fulminant Prism Conj/Hex 16% 3d11 8% 4 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 8% 4 f - Foxfire Conj/Fire 100% 2x1d9 1% 1 g - Static Discharge Conj/Air 32% 3-7/arc 1% 2 h - Lesser Beckoning Tloc 32% N/A 1% 3 i - Teleport Other Tloc 32% N/A 1% 3 j - Manifold Assault Tloc 32% N/A 26% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:6 Ossuary (visited) Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are robust. (+10% HP) Your spells are easier to cast, but less powerful. Message History Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. You are too injured to fight recklessly! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the centaur warrior. The centaur warrior resists. The centaur warrior is lightly wounded. The foxfire hits the centaur warrior. The centaur warrior resists. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow closely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A cyclops comes into view. The foxfire hits the centaur warrior. The centaur warrior resists. The centaur warrior is lightly wounded. The foxfire hits the centaur warrior. The centaur warrior resists. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow closely misses you. The centaur warrior shoots an arrow. The arrow barely misses you. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you!! You die... #....... ##.#....# #.....# # ###C.)###8. ######## ###...##..... #....<.# ###.W.###...c8. #.####.###..c###..#..... #....#.#...###...#...#.. #>.....@.###..#...#..#.# #....#.#.# ..#...#...# . #......#.# .h#.. #..# ###.####.# #.#.. )... #...# #.# .#c# #.#. #.######.# ## #.# #...# ###. #.# #...# ###... #.####.#.# ###...#. You could see a centaur warrior and a wraith. Vanquished Creatures 3 two-headed ogres A centaur warrior (D:9) A kobold demonologist (D:9) A troll (D:8) Grinder (D:5) A vampire (D:9) A shadow (D:9) Sigmund (D:5) A wyvern (D:8) A steam dragon (D:8) A water moccasin (D:7) A black bear (D:6) 2 ice beasts (D:5) 3 ogres (D:5) 2 centaurs 2 kobold brigands 4 bullfrogs 2 necrophages (D:6) 2 wyvern zombies (Ossuary) 2 water moccasin zombies (Ossuary) A scorpion (D:4) 5 wights (D:7) 12 killer bees 2 howler monkeys 7 bullfrog zombies (Ossuary) 2 centaur zombies (Ossuary) Crazy Yiuf (D:2) A gnoll bouda (D:8) 3 orc priests 5 hounds 15 mummies (Ossuary) 5 iguanas 3 orc wizards Ijyb (D:5) Terence (D:3) A killer bee zombie (Ossuary) 2 howler monkey zombies (Ossuary) 10 adders 5 gnolls A shadow imp (D:7) A worm (D:4) 3 dart slugs 28 orcs 4 endoplasms 5 giant cockroaches 9 goblins 8 hobgoblins 13 jackals 15 kobolds 4 quokkas 5 ball pythons 6 bats 3 frilled lizards 6 rats 226 creatures vanquished. Vanquished Creatures (collateral kills) 6 foxfires 6 creatures vanquished. Vanquished Creatures (others) 725 foxfires 15 fulminant prisms 8 plants 10 withered plants (Ossuary) 758 creatures vanquished. Grand Total: 990 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 187 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 720 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 720 | D:1 | Learned a level 1 spell: Foxfire 1628 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1742 | D:2 | Found a runed translucent door. 1743 | D:2 | Noticed Crazy Yiuf 2607 | D:2 | Reached XP level 5. HP: 24/35 MP: 0/0 2607 | D:2 | Learned a level 2 spell: Static Discharge 3113 | D:2 | Killed Crazy Yiuf 3488 | D:3 | Reached skill level 1 in Fighting 3720 | D:3 | Reached XP level 6. HP: 8/42 MP: 0/0 4037 | D:3 | Reached skill level 1 in Armour 4330 | D:3 | Noticed Terence 4339 | D:3 | Killed Terence 5329 | D:4 | Found Zimuiluo's Distillery. 5341 | D:4 | Bought a potion of heal wounds for 70 gold pieces 5382 | D:4 | Reached skill level 2 in Fighting 5468 | D:4 | Reached XP level 7. HP: 41/49 MP: 0/0 5468 | D:4 | Learned a level 3 spell: Lesser Beckoning 5580 | D:4 | Found a white marble altar of Elyvilon. 5839 | D:4 | Found a glowing golden altar of the Shining One. 5924 | D:5 | Entered Level 5 of the Dungeon 5933 | D:5 | Noticed Sigmund 5940 | D:5 | Killed Sigmund 5989 | D:5 | Reached skill level 3 in Fighting 6088 | D:5 | Reached XP level 8. HP: 52/56 MP: 0/0 6108 | D:5 | Found a sand-covered staircase. 6118 | Ossuary | Entered an ossuary 6255 | Ossuary | Reached skill level 5 in Spellcasting 6492 | Ossuary | Reached skill level 4 in Fighting 6526 | Ossuary | Reached skill level 5 in Dodging 7051 | Ossuary | Reached XP level 9. HP: 51/63 MP: 0/0 7051 | Ossuary | Learned a level 3 spell: Teleport Other 7391 | Ossuary | Reached skill level 5 in Fighting 7652 | D:5 | Noticed Ijyb 7657 | D:5 | Killed Ijyb 7733 | D:5 | Noticed Grinder 7746 | D:5 | Killed Grinder 8153 | D:5 | Found a glowing silver altar of Zin. 8424 | D:6 | Reached skill level 6 in Fighting 8623 | D:6 | Found a staircase to the Ecumenical Temple. 8633 | Temple | Entered the Ecumenical Temple 8757 | Temple | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 8758 | Temple | Lost mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 8758 | Temple | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 8758 | Temple | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 8759 | Temple | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 8759 | Temple | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 8759 | Temple | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 8759 | Temple | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 8759 | Temple | Gained mutation: You have sharp fingernails. [potion of | mutation] 8760 | Temple | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 8760 | Temple | Lost mutation: You have sharp fingernails. [potion of | mutation] 8760 | Temple | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 8760 | Temple | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 8760 | Temple | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 8760 | Temple | Gained mutation: You passively map a small area around you. | [potion of mutation] 8761 | Temple | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 8761 | Temple | Lost mutation: You passively map a small area around you. | [potion of mutation] 8761 | Temple | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 8761 | Temple | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 8761 | Temple | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 8761 | Temple | Gained mutation: Your spells are easier to cast, but less | powerful. [potion of mutation] 9047 | D:6 | Reached skill level 5 in Stealth 9185 | D:6 | Reached XP level 10. HP: 76/80 MP: 0/0 9358 | D:7 | Noticed a two-headed ogre 9366 | D:7 | Killed a two-headed ogre 9375 | D:7 | Reached skill level 7 in Fighting 10014 | D:7 | Found an opulent altar of Gozag. 10162 | D:7 | Found a bloodstained altar of Trog. 10262 | D:8 | Reached skill level 5 in Armour 10579 | D:8 | Noticed a two-headed ogre 10598 | D:8 | Killed a two-headed ogre 10599 | D:8 | Reached skill level 1 in Shields 11062 | D:8 | Found an ornate altar of the Wu Jian Council. 11118 | D:8 | Reached XP level 11. HP: 84/89 MP: 0/0 11118 | D:8 | Learned a level 5 spell: Manifold Assault 11347 | D:9 | Noticed a centaur warrior 11398 | D:9 | Noticed a red ugly thing 11401 | D:9 | Killed a centaur warrior 11401 | D:9 | Identified the ring of Toephu {rElec rPois Will+ AC+4 | Dex-4} 11402 | D:9 | Reached skill level 8 in Fighting 11517 | D:9 | Identified the +1 robe of the Ward {Str+4} 11540 | D:9 | Noticed a sun demon 11613 | D:9 | Found a hazy altar of Hepliaklqana. 11616 | D:9 | Identified the +3 scale mail "Ihuth" {rC+ Regen+ Int+7} 11633 | D:9 | Became a worshipper of Hepliaklqana the Forgotten 11732 | D:9 | Identified the +3 barding of the Three Places {rElec rPois | Dex-4} 11734 | D:9 | Identified the +4 flail of Extermination {vamp, Str-4 Int+3 | Dex+3} 12018 | D:9 | Noticed a two-headed ogre 12026 | D:9 | Killed a two-headed ogre 12135 | D:9 | Identified the amulet "Usockami" {rF++ Will- Regen+ Str+4 | Int+6} 12135 | D:9 | Noticed a centaur warrior 12148 | D:9 | Noticed a cyclops 12152 | D:9 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_rooms, serial_forest, infiniplex_forest_pool, infiniplex_forest_lined_room_2, infiniplex_forest_lined_4_way, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3_way, infiniplex_forest_clump_long, infiniplex_forest_straight_4 D:2: layout_loops_corners, basic_altar, minmay_divided_ellipse, uniq_crazy_yiuf_cottage D:3: layout_basic, uniq_terence D:4: layout_loops_cross, nicolae_overflow_squiral, nicolae_tso_swordbearing_angel, serial_shops, kennysheep_mini, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_ring, infiniplex_forest_lined_room_2, infiniplex_forest_lined_corner, infiniplex_forest_lined_3, infiniplex_forest_lined_corner, infiniplex_forest_pool D:5: layout_basic, lemuel_coloured_pillars_altar, lightli_ossuary_entry_decrepit_ruins, kennysheep_boxes, uniq_ijyb, uniq_sigmund, uniq_grinder D:6: layout_basic, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_paths, temple_fountains D:7: layout_rooms, grunt_gozag_statues, trog_three_pillars_becter D:8: layout_loops_ring, overflow_temple_1_default, chequers_serial_rivers_marsh D:9: minmay_the_grid_triangle_9x9_rhombus_thin_mashed [minmay_the_grid_triangle_9x9_zippers_horizontal, minmay_the_grid_triangle_9x9_prize_special, minmay_the_grid_triangle_9x9_shrine, minmay_the_grid_triangle_9x9_corrupted_corridor], layout_loops_cross, nicolae_hepliaklqana_hazy_memory Temple: nicolae_temple_two_arcs Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 2 3 4 5 6 | 6.2 Dodging | 3 4 5 6 7 | 7.5 Fighting | 1 2 3 4 6 7 8 | 8.6 Spellcasting | 4 5 6 7 | 7.7 Armour | 1 2 3 4 5 | 5.8 Shields | 1 2 | 2.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 9 | | | || 9 Quarterstaff | | 3 | 10 | || 13 Dagger | | | 1 | 22 || 23 Cast: Magic Dart | 58 | 120 | 9 | || 187 Searing Ray | 2 | 17 | | || 19 Fulminant Prism | | 1 | 1 | 13 || 15 Iskenderun's Myst | | 5 | 2 | 50 || 57 Foxfire | | | 273 | 153 || 426 Manifold Assault | | | | 2 || 2 Use: Scroll | | | 9 | || 9 Potion | | | 5 | || 5 Armor: Robe | 2 | 8 | 18 | 4 || 32 Troll leather arm | | | | 5 || 5 Scale mail | | | | 11 || 11 Dodge: Dodged | 11 | 25 | 52 | 58 || 146