Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 12676438754668663601 39 javelincjr the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Mar 7, 2023. Slain by a hobgoblin ... wielding a +0 dagger (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:35 (1463 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1463, Time: 00:03:36 Health: -4/25 AC: 2 Str: 8 XL: 3 Next: 67% Gold: 13 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . h - +1 dagger (vamp) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn c - +4 ring of slaying MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons h - a +1 vampiric dagger (weapon) i - a +0 sling of freezing n - a +2 dagger of draining Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (left hand) Scrolls b - a scroll of identify {unknown} d - 2 scrolls of magic mapping {unknown} f - a scroll of vulnerability {unknown} l - 2 scrolls of teleportation {unknown} Potions e - a potion of invisibility {unknown} g - a potion of mutation {unknown} j - a potion of lignification {unknown} k - a potion of curing {unknown} m - a potion of resistance {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Beastly Appendage Tmut 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the goblin. You kill the goblin! Your Dodging skill increases to level 3! Things that are here: a +0 club; a goblin corpse Found a sling. Found a stone staircase leading up. You see here a +0 short sword. A hobgoblin comes into view. It is wielding a +0 dagger. A gnoll comes into view. It is wielding a +0 club. A quokka and 2 gnolls come into view. The hobgoblin shouts! The gnoll shouts! x3 The quokka moves out of view. You see here a +2 dagger of draining. n - a +2 dagger of draining The hobgoblin attacks as you move away! The hobgoblin hits you with a +0 dagger. The hobgoblin attacks as you move away! The hobgoblin hits you with a +0 dagger. The hobgoblin attacks as you move away! The hobgoblin hits you with a +0 dagger. There is a stone staircase leading up here. The hobgoblin hits you with a +0 dagger. You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 dagger and wearing a +0 ring mail (81% to hit) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The hobgoblin hits you with a +0 dagger! * * * LOW HITPOINT WARNING * * * Unknown command. You hit the hobgoblin. You feel better. The hobgoblin is almost dead. The hobgoblin hits you with a +0 dagger. You die... ######## ########### #......# #.........# #.####.########.#######)# #.# #.##.....g.....# #.# ##.####.##.#####@###.# #.# ##..........## #.###.###.# .....##......# #.........# ##......#...## ##.##.##### ##########.## #.....# # #.######.##### # #.##.........# # ##'##.###.###.# # ##...#.# #.# #.# You could see a hobgoblin. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 4 ball pythons (D:1) A bat (D:1) 3 hobgoblins (D:1) 2 quokkas A frilled lizard (D:1) 6 goblins 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 234 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 1225 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1225 | D:2 | Learned a level 1 spell: Beastly Appendage 1462 | D:1 | HP: 1/25 [hobgoblin/+0 dagger (7)] 1463 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_corners D:2: layout_rooms, kennysheep_pointless_box, interstate_on_off, st_stairs_11, minmay_misc_feat_rows Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 44 Searing Ray || 1 Armor: Robe || 2 Dodge: Dodged || 3