Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 9303034742801774801 59 javelincjr the Magician (level 4, 0/33 HPs) Began as a Djinni Conjurer on Mar 13, 2023. Slain by Ijyb ... wielding a +2 dagger of protection (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:09 (2041 turns). javelincjr the Magician (Djinni Conjurer) Turns: 2041, Time: 00:04:09 Health: 0/33 AC: 2 Str: 8 XL: 4 Next: 22% Gold: 71 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . SeeInvis . i - +0 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons i - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery j - the ring of the Median {SInv Stlth+} (You took it off a goblin on level 2 of the Dungeon) [ring of see invisible] SInv: It lets you see invisible. Stlth: It makes you more stealthy. Wands l - a wand of paralysis (4) Scrolls b - 4 scrolls of teleportation {unknown} c - 2 scrolls of fog {unknown} f - a scroll of poison {unknown} g - 4 scrolls of noise {unknown} h - a scroll of vulnerability {unknown} m - a scroll of identify {unknown} o - a scroll of torment {unknown} Potions d - a potion of berserk rage {unknown} e - 2 potions of curing {unknown} k - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} Skills: * Level 1.7 Fighting + Level 3.0 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Beastly Appendage Tmut 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Shops: D:1 ( Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Ijyb but does no damage. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! You feel a painful chill! You are too injured to fight recklessly! Your magical contamination has completely faded away. You see here a +1 pair of boots. Ijyb grins evilly. A frilled lizard comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +2 dagger of protection, wearing a +0 ring mail and carrying a wand of iceblast (6) (75% to hit) The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Ijyb hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is poisoned. Ijyb is lightly wounded. Ijyb hits you with a +2 dagger of protection. You die... ..# #.# #.. ##.## ###########..g.. #...# ................ #..<# #.#####.###.#... ##...####. #.# #.# ........... #.# #g# ........### #.# #[# ........# #@# #.# # ##...#..# #g# #.# .# # #......## #.# #.# #.#.# #.......# #.# ##.##....# ##.....># #.####........# ###......# #.............# ........# .#######........# ###..#### #.# ##.##[...# ###..# #.# #)# ###.# You could see Ijyb (very poisoned). Vanquished Creatures An iguana (D:3) A ball python (D:1) 2 bats (D:2) 7 endoplasms 2 giant cockroaches 3 goblins 5 hobgoblins A jackal (D:2) 4 frilled lizards 2 kobolds A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 262 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 688 | D:1 | Found Polaan's Weapon Shoppe. 833 | D:2 | Found a shadowy altar of Dithmenos. 910 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 910 | D:2 | Learned a level 1 spell: Beastly Appendage 936 | D:2 | Identified the ring of the Median {SInv Stlth+} 1335 | D:2 | Reached skill level 1 in Fighting 1848 | D:3 | Reached XP level 4. HP: 25/32 MP: 0/0 2012 | D:3 | Noticed Ijyb 2041 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond, basic_ecumenical_altar D:2: layout_rooms, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, basic_altar, minmay_tetromino_t2 D:3: layout_loops_ring, serial_park_tiny_pond, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.7 Dodging | 3 | 3.0 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | 1 || 7 Cast: Magic Dart | 59 | 4 || 63 Searing Ray | | 2 || 2 Dodge: Dodged | 3 | || 3