Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 8610736645933584172 60 javelincjr the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Mar 14, 2023. Slain by an ice beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:32 (2189 turns). javelincjr the Magician (Djinni Conjurer) Turns: 2189, Time: 00:04:33 Health: -1/31 AC: 3 Str: 8 XL: 4 Next: 24% Gold: 96 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + + SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn f - ring of protection from cold MPRegen 0.00/turn k - ring of protection from fire @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery f - a ring of protection from cold (left hand) k - a ring of protection from fire (right hand) Scrolls b - a scroll of magic mapping {unknown} c - a scroll of torment {unknown} g - 2 scrolls of butterflies {unknown} j - a scroll of teleportation {unknown} Potions e - 2 potions of curing {unknown} h - a potion of resistance {unknown} i - a potion of haste {unknown} Skills: + Level 3.2 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 f - Sting Tmut/Pois 72% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray misses the ice beast. A jackal comes into view. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The jackal barks! An orc comes into view. It is wielding a +0 flail. The ice beast hits you but does no damage. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast closely misses you. The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. * * * LOW HITPOINT WARNING * * * The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... #.....#...... +...<#.# #.....####.####..÷.#.# #............##....... #...###............... #...# #.........####... #... #......... ... #...###....#.... ... #..........#... .. #.....@........ #.....Yh.)#.... #.....#.....#.... #....##...o.# ... ...... #.....# ## ...?. ......# ....# ......... .... ..:###### ... #. You could see an ice beast, an orc and a jackal. Vanquished Creatures 2 adders (D:3) 2 dart slugs (D:1) 3 endoplasms (D:1) 4 giant cockroaches (D:1) 4 hobgoblins 2 kobolds A quokka (D:1) 5 ball pythons 5 bats 2 frilled lizards 4 goblins 2 rats 36 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 271 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 353 | D:1 | Found a faded altar of an unknown god. 687 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 687 | D:1 | Learned a level 1 spell: Sting 1177 | D:2 | You are sucked into a shaft and drop 1 floor! 1178 | D:3 | Found an ornate altar of the Wu Jian Council. 2002 | D:3 | Reached XP level 4. HP: 21/31 MP: 0/0 2177 | D:3 | Noticed an ice beast 2189 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring D:3: minmay_evil_eye, layout_basic, mainiacjoe_overflow_paths, overflow_temple_1_default, serial_shops, shop, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.2 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 53 | 6 || 59 Searing Ray | 6 | 2 || 8 Fulminant Prism | | 1 || 1 Armor: Robe | 5 | 2 || 7 Dodge: Dodged | 15 | 2 || 17