Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 7255574331107676382 58 javelincjr the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Mar 16, 2023. Killed from afar by Terence (3 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:50 (1746 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1746, Time: 00:03:50 Health: -1/31 AC: 3 Str: 8 XL: 4 Next: 21% Gold: 47 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls b - 2 scrolls of poison {unknown} c - a scroll of fear {unknown} d - a scroll of identify {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Freeze Ice 68% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +0 falchion! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion, wearing a +0 chain mail and carrying a wand of flame (26) (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence completely misses you. The searing ray misses Terence. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion, wearing a +0 chain mail and carrying a wand of flame (25) (lightly wounded, 84% to hit) Okay, then. The searing ray hits Terence! Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence says, "Rest in peace." Terence drinks a potion. Terence is healed! Okay, then. It was a potion of flight. You feel more buoyant. Terence hits you but does no damage. A hobgoblin comes into view. It is wielding a +0 hand axe. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * The hobgoblin shouts! Terence zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame misses you. Terence zaps a wand. The puff of flame hits you. You resist. You die... ..........####.........# .#.......## ##.###.#### .##.....## ##....# .###...## #.#### .# #+## #.# .# #.# #.# .# #.##### #.# #####.....# #.# .......##.# #@# .#####..#.# #.# .# #.##.# #.# .# #.##.######.# .# #......g@.@.# .#####.##.######## ..........# ########### You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 3 bats 5 endoplasms 2 giant cockroaches 4 goblins 6 hobgoblins A quokka (D:2) 2 ball pythons 2 frilled lizards (D:1) 3 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 367 | D:1 | Found Awkem's Book Emporium. 516 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 516 | D:1 | Learned a level 1 spell: Freeze 1180 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1717 | D:2 | Noticed Terence 1736 | D:2 | HP: 1/31 [Terence/puff of flame (3)] 1746 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_rooms, serial_shops, nicolae_diamond_shop D:2: wander_river, layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 57 | 16 || 73 Searing Ray | | 3 || 3 Use: Potion | | 1 || 1 Armor: Robe | 1 | 2 || 3 Dodge: Dodged | 1 | 5 || 6