Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11251824543036894219 7 javelincjr the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Mar 17, 2023. Was an Initiate of Ashenzari. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (370 turns). javelincjr the Magician (Djinni Conjurer) Turns: 370, Time: 00:02:34 Health: 0/22 AC: 2 Str: 12 XL: 2 Next: 10% Gold: 36 EV: 12 Int: 19 God: Ashenzari [......] SH: 0 Dex: 11 rFire + + . SeeInvis . c - +0 dagger of Ashenzari's Doubts {Melee, Self} (curse) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn e - +6 ring of strength MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Shatter the Chains You were on level 1 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - the cursed +0 dagger of Ashenzari's Doubts (weapon) {Melee, Self} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. Armour a - a +0 robe (worn) Magical Staves f - a staff of air Jewellery e - a +6 ring of strength (left hand) Scrolls b - a scroll of identify {unknown} d - a scroll of amnesia {unknown} Skills: * Level 1.0(1.3) Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.3(3.7) Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 9% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! Your Fighting skill increases to level 1! No target in view! Things that are here: a +0 club; a kobold corpse You see here a staff of air. f - a staff of air An endoplasm comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... # # # ######### # #####....... # #...#......## # #...#.......# # #...#...J...# # #...#...@.# # #...#.....# # #...#.....# #########...#.....######### ...........>'.............# ###########.#...........#.# # #.#..)..#######.# # #..#+#..........# #### #####...############ You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) 2 kobolds (D:1) A spectral goblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 271 | D:1 | Found a faded altar of an unknown god. 275 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 281 | D:1 | Prayed at the altar of an unknown god. 281 | D:1 | Became a worshipper of Ashenzari the Shackled 345 | D:1 | Reached skill level 1 in Fighting 370 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, dreamdust_ecumenical_altar_drowned_temple Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 1.5 Spellcasting | | 3.3 Action || total -------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 10 Invok: Curse Item || 1 Dodge: Dodged || 4