Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4230163189584182465 57 javelincjr the Magician (level 4, -6/33 HPs) Began as a Djinni Conjurer on Mar 20, 2023. Mangled by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1647 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1647, Time: 00:03:30 Health: -6/33 AC: 2 Str: 8 XL: 4 Next: 18% Gold: 45 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +1 whip (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons b - a +1 whip of venom (weapon) Armour a - a +0 robe (worn) Jewellery k - a +4 ring of evasion Scrolls d - 2 scrolls of fear {unknown} g - a scroll of magic mapping {unknown} j - a scroll of vulnerability {unknown} m - a scroll of teleportation {unknown} Potions c - a potion of brilliance {unknown} e - 2 potions of lignification {unknown} f - a potion of degeneration {unknown} h - 3 potions of curing {unknown} i - a potion of cancellation {unknown} l - 2 potions of resistance {unknown} Skills: * Level 2.1 Fighting + Level 3.0 Dodging - Level 1.6 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Summon Small Mammal Summ 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A goblin comes into view. It is wielding a +1 dagger of venom. The gnoll closely misses you. Your bat completely misses the gnoll. The gnoll misses your bat. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) Really fire in your bat's direction? The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits your bat. You kill your bat! Your bat's corpse disappears in a puff of smoke! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The goblin shouts! The gnoll hits you with a +0 whip. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the goblin! You kill the goblin! Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! You have reached level 4! You feel clever. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The gnoll hits you from afar with a +0 halberd! You die... #.........# #.........# #........)# #.........# #.........## #..........### #...)...).)g.### #.........##...# ####.........###@.# ...#.........# #.## ..$##..g.g..####.# ...........####.<# ...##.##.### #..## )..##.#..# #.## ......#.## ##.# ...(#.#<# ###..# ##..#...###...## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 ball pythons (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 6 goblins A kobold (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 5/22 MP: 0/0 521 | D:1 | Reached skill level 1 in Fighting 976 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 976 | D:1 | Learned a level 1 spell: Summon Small Mammal 1645 | D:2 | Reached XP level 4. HP: 16/33 MP: 0/0 1647 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic D:2: layout_rooms, nicolae_ecumenical_lake_church, kennysheep_generic_room_5 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.1 Dodging | 3 | 3.0 Stealth | | 1.6 Spellcasting | | 3.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 25 | || 25 Cast: Magic Dart | 35 | || 35 Searing Ray | 2 | || 2 Summon Small Mamm | 2 | || 2 Armor: Robe | 6 | || 6 Dodge: Dodged | 21 | || 21