Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 6524320564768031715 37 javelincjr the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Mar 22, 2023. Slain by Terence ... wielding a +0 falchion of draining (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (1746 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1746, Time: 00:03:24 Health: -3/27 AC: 5 Str: 8 XL: 3 Next: 60% Gold: 51 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . e - +0 short sword (vamp) rCold x . . Faith . (no shield) rNeg . . . Spirit . i - +0 steam dragon scales rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 short sword of draining e - a +0 vampiric short sword (weapon) Armour a - a +0 robe i - +0 steam dragon scales (worn) Scrolls d - a scroll of summoning {unknown} h - a scroll of magic mapping {unknown} j - a scroll of teleportation {unknown} k - a scroll of noise {unknown} Potions b - a potion of might {unknown} f - a potion of brilliance {unknown} g - a potion of flight {unknown} Skills: * Level 1.5 Fighting + Level 2.6 Dodging - Level 1.6 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 f - Necrotise Necr 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit Terence. You feel better. Terence is almost dead. Terence hits you with a +0 falchion of draining. You barely miss Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence closely misses you. You barely miss Terence. Terence is almost dead. Terence looks scornfully at you. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence completely misses you. You completely miss Terence. Terence is almost dead. Terence closely misses you. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 falchion of draining. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 falchion of draining. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion of draining and wearing a +0 ring mail (almost dead, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion of draining. You die... .....##.........###..........# .............................. ..#####.........###..........# ..# #.........# #..........# >.. ...........# #..........# ..# ###.........###...<......# ..# #..........#####........ .. ...........#####........ .......###@##....####... #@.#..†.# .. . ####......# . ...#.........# .............## ................. ..........#...... ...).[.$..#....... ..........#..#.##. You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons (D:1) 2 giant cockroaches A goblin (D:1) 3 hobgoblins 2 jackals (D:1) 3 kobolds 6 quokkas 3 bats (D:1) A frilled lizard (D:1) 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 408 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 543 | D:1 | Reached skill level 1 in Fighting 936 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 936 | D:1 | Learned a level 1 spell: Necrotise 1712 | D:2 | Noticed Terence 1746 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_ellora, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.6 Stealth | | 1.6 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Short sword || 49 Cast: Magic Dart || 46 Searing Ray || 5 Stab: Sleeping || 2 Armor: Robe || 7 Steam dragon scal || 6 Dodge: Dodged || 38