Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 17150371328650327201 25 javelincjr the Magician (level 2, 0/19 HPs) Began as a Demonspawn Hedge Wizard on Mar 27, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:37 (1039 turns). javelincjr the Magician (Demonspawn Hedge Wizard) Turns: 1039, Time: 00:03:38 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 82% Magic: 3/6 EV: 12 Int: 15 God: Gold: 57 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.20/turn (no ring) @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles h - a throwing net Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of brand weapon {unknown} g - a scroll of torment {unknown} i - a scroll of identify {unknown} Potions d - a potion of magic e - a potion of invisibility {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 3.2 Spellcasting + Level 1.4 Conjurations + Level 1.3 Summonings + Level 1.2 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Call Imp Summ 6% N/A 17% 2 c - Blink Tloc 12% N/A 19% 2 d - Slow Hex 8% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 4% 6-21 41% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal resists with significant effort. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Slow (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. A jackal comes into view. Casting: Blink (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal bites your crimson imp. The jackal misses your crimson imp. Your crimson imp hits the jackal but does no damage. Your crimson imp hits the jackal. The jackal completely misses you. Your crimson imp hits the jackal but does no damage. The jackal attacks as you move away! The jackal closely misses you. You feel stable enough to blink again. Casting: Call Imp (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You closely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses the jackal. You hit the jackal but do no damage. The jackal closely misses you. Your crimson imp hits the jackal but does no damage. You hit the jackal. The jackal is lightly wounded. The jackal misses you. x2; Your crimson imp misses the jackal. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp closely misses the jackal. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You die... .....##..####...................# .....##.....####................. .....##...###.†.................. ....###...†.###.....#............ ...........##...##............... ............##.#.....####........ ..........#....#.#........#...... .................#...#..###.....# ..............##@#.......##.....# ..............##h#.......##.....# ...............5h###.....##.....# .............5......>............ .......#...##.................... ####...#.. #.................... ...# #........##.......### . #.......[##.......# ... #.................### You could see 2 jackals and a friendly crimson imp (summoned). Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) 8 giant cockroaches (D:1) 2 goblins (D:1) A jackal (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 170 | D:1 | Reached skill level 1 in Translocations 521 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 521 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 524 | D:1 | Learned a level 2 spell: Call Imp 527 | D:1 | Learned a level 2 spell: Blink 529 | D:1 | Learned a level 1 spell: Slow 1039 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, minmay_misc_feat_pillars, minmay_worlds_worst_comb Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.2 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 3.2 Conjurations | | 1.4 Summonings | | 1.3 Action || total -------------------------++------- Melee: Dagger || 50 Cast: Magic Dart || 47 Slow || 2 Blink || 1 Call Imp || 1 Armor: Robe || 13 Dodge: Dodged || 46