Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 6119135546967664083 674 javelincjr the Magician (level 7, 0/52 HPs) Began as a Demonspawn Hedge Wizard on Apr 19, 2023. Was an Initiate of Sif Muna. Slain by a two-headed ogre ... wielding a +0 giant club (7 damage) ... on level 5 of the Dungeon. The game lasted 00:13:14 (4331 turns). javelincjr the Magician (Demonspawn Hedge Wizard) Turns: 4331, Time: 00:13:14 Health: 0/52 AC: 13 Str: 12 XL: 7 Next: 33% Magic: 7/13 EV: 12 Int: 22 God: Sif Muna [......] Gold: 159 SH: 4 Dex: 12 Spells: 10/15 levels left rFire . . . SeeInvis . o - +4 flail (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... p - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.17/turn j - +6 ring of intelligence MPRegen 0.13/turn l - +4 ring of protection @: no status effects A: horns 1, icemail 1, sharp scales 2, condensation shield, demonic magic 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - a +0 dagger o - a +4 vorpal flail (weapon) Missiles C - a throwing net Armour b - a +0 robe (worn) c - a +0 hat (worn) p - a +0 pair of boots (worn) Jewellery j - a +6 ring of intelligence (left hand) k - a ring of positive energy l - a +4 ring of protection (right hand) w - a +6 ring of strength Scrolls f - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} n - a scroll of poison {unknown} r - a scroll of amnesia {unknown} v - a scroll of torment {unknown} x - 3 scrolls of blinking {unknown} y - a scroll of vulnerability {unknown} B - a scroll of silence {unknown} Potions d - a potion of magic e - a potion of might {unknown} g - a potion of heal wounds {unknown} m - 2 potions of degeneration {unknown} q - a potion of mutation {unknown} s - 3 potions of lignification {unknown} t - a potion of curing {unknown} u - a potion of invisibility {unknown} z - a potion of attraction {unknown} A - a potion of resistance {unknown} Skills: * Level 3.3 Fighting + Level 3.0 Dodging + Level 3.1 Stealth * Level 4.5 Spellcasting + Level 2.8 Conjurations + Level 2.6 Summonings + Level 2.4 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Call Imp Summ 16% N/A 5% 2 c - Blink Tloc 30% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 11% 3-5/arc 9% 2 Slow Hex 16% N/A 11% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Passwall Tmut/Erth 3% N/A 16% 2 Conjure Flame Conj/Fire 11% 6-21 19% 3 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Confusing Touch Hex 4% N/A 32% 3 Inner Flame Hex/Fire 4% N/A 32% 3 Swiftness Air 4% N/A 32% 3 Vampiric Draining Necr 4% 2d6 32% 3 Sticky Flame Conj/Fire 11% 2d3 52% 4 Cause Fear Hex 2% N/A 71% 4 Dispel Undead Necr 4% 3d7 71% 4 Discord Hex 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna Shops: D:1 * Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable icy envelope protects you from harm. (AC +4) You are mostly covered in razor-sharp scales. (AC +2, Slay +2) A meltable shield of frost defends you. (SH +4) Spells you cast may paralyse adjacent enemies. Message History The two-headed ogre shouts in stereo! Casting: Call Imp (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (ally target, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Malevolent energies surge around you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally target, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. Malevolent energies surge around you. Your crimson imp hits the two-headed ogre. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, ally target, 100% to hit) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is moderately wounded. Malevolent energies surge around you. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Your crimson imp hits the two-headed ogre but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, ally target, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is moderately wounded. Malevolent energies surge around you. The two-headed ogre hits you with a +0 giant club! You die... ##.......... #........... #........... #...