Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 10696601400578936809 171 javelincjr the Magician (level 5, -2/35 HPs) Began as a Demonspawn Hedge Wizard on Apr 19, 2023. Slain by a jelly (3 damage) ... on level 3 of the Dungeon. The game lasted 00:14:19 (4242 turns). javelincjr the Magician (Demonspawn Hedge Wizard) Turns: 4242, Time: 00:14:19 Health: -2/35 AC: -2 Str: 12 XL: 5 Next: 26% Magic: 8/10 EV: 12 Int: 16 God: Gold: 145 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ j - amulet of magic regeneration HPRegen 0.11/turn (no ring) MPRegen 0.52/turn (no ring) @: corroded, very slightly contaminated A: powered by death 1, weakness stinger 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery j - an amulet of magic regeneration (around neck) m - an amulet of guardian spirit s - a ring of magical power u - a +4 ring of evasion y - the ring of Gluttony {rElec rC+ Str+3 Dex-4 Stlth+} (You found it on level 3 of the Dungeon) [ring of protection from cold] Str: It affects your strength (+3). Dex: It affects your dexterity (-4). rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. Wands B - a wand of light (12) Scrolls f - a scroll of poison {unknown} g - 3 scrolls of vulnerability {unknown} l - a scroll of teleportation {unknown} n - 2 scrolls of noise {unknown} o - 2 scrolls of blinking {unknown} p - a scroll of enchant armour {unknown} q - 2 scrolls of fog {unknown} r - 4 scrolls of identify {unknown} t - a scroll of amnesia {unknown} v - a scroll of torment {unknown} C - a scroll of fear {unknown} Potions d - a potion of magic e - a potion of lignification {unknown} h - 2 potions of berserk rage {unknown} i - 4 potions of curing {unknown} k - a potion of resistance {unknown} w - 2 potions of heal wounds {unknown} x - a potion of flight {unknown} z - 2 potions of brilliance {unknown} A - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.4 Spellcasting + Level 2.3 Conjurations + Level 2.2 Summonings + Level 1.9 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Call Imp Summ 9% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 12% 2 Necrotise Necr 8% 1d4 19% 1 Slow Hex 8% N/A 19% 1 Gell's Gravitas Tloc 8% N/A 24% 3 Lesser Beckoning Tloc 8% N/A 24% 3 Teleport Other Tloc 8% N/A 24% 3 Scorch Fire 4% 2d5 26% 2 Conjure Flame Conj/Fire 6% 6-21 32% 3 Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Vampiric Draining Necr 2% 2d6 47% 3 Flame Wave Conj/Fire 6% 2d5 73% 4 Agony Necr 2% N/A 99% 5 Summon Cactus Giant Summ 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Yredelemnul Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You have a small tail. Message History There is a stone staircase leading up here. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The adder hisses angrily. You hear a shout! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! Your crimson imp hits the jelly. Your crimson imp is burned by acid! You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly closely misses you. Your crimson imp blinks! The jelly hits you. You are splashed with acid! You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The jelly closely misses you. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * You tail-slap the jelly, but do no damage. The jelly is severely wounded. The jelly hits you. You die... #.#####.#...##'## #########.# #.#.###8.8## #......##.#####...##.....# #.........#......##8.....8 #.........#.###.##........ #.........#.###.#8........ #########.#.....'.....)... #.####..#8........ ###@####.###........ #.5J.......##8....[8 #.#.........##.....# #.####.#.#...##8.8## ##### #.# #.#.#######'### #...# #.# #)#.# #..## #...# #.# #.#.# ##..# #...# #.# #.#.# ##.. #...# #.# #.#.# ##. You could see a jelly (ally target) and a friendly crimson imp (summoned). Vanquished Creatures An orc wizard (D:3) 2 adders 4 dart slugs 2 orcs (D:3) 6 endoplasms 3 giant cockroaches 5 goblins 6 hobgoblins 3 jackals (D:2) 8 kobolds 6 quokkas 6 ball pythons 5 bats 4 frilled lizards 5 rats (D:1) 66 creatures vanquished. Vanquished Creatures (collateral kills) A jelly (D:4) A worm (D:3) A dart slug (D:3) A hobgoblin (D:2) 2 kobolds A quokka (D:2) A rat (D:2) 8 creatures vanquished. Vanquished Creatures (others) 9 fungi (D:4) 7 plants (D:2) 16 creatures vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 78 | D:1 | Reached skill level 1 in Translocations 436 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 436 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/6 439 | D:1 | Learned a level 2 spell: Call Imp 854 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 1580 | D:2 | Found a basalt altar of Yredelemnul. 1865 | D:2 | Found a hazy altar of Hepliaklqana. 2061 | D:2 | Reached XP level 4. HP: 5/30 MP: 4/8 3817 | D:3 | Identified the ring of Gluttony {rElec rC+ Str+3 Dex-4 | Stlth+} 4018 | D:4 | Gained mutation: You have a small tail. [demonic ancestry] 4018 | D:4 | Reached XP level 5. HP: 35/35 MP: 6/10 4044 | D:4 | Noticed Ijyb 4049 | D:4 | Noticed an ogre 4242 | D:3 | HP: 1/35 [acid (1)] 4242 | D:3 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_loops_ring D:2: wad_woods_stonehenge, layout_basic, basic_altar, grunt_ministairs_6, minmay_misc_feat_chi D:3: layout_basic, grunt_ministairs_15, dk_noncrumbling_4 D:4: layout_loops_cross, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_3, aquarium_window_fake, aquarium_view_2c, minmay_fractal_squares_5, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 | 1.9 Dodging | 2 | 2.5 Stealth | 2 | 2.7 Conjurations | 2 | 2.3 Summonings | 2 | 2.2 Spellcasting | | 3.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 45 | 19 || 64 Tailslap | | 2 || 2 Cast: Magic Dart | 128 | 72 || 200 Call Imp | 3 | 18 || 21 Armor: Robe | 10 | 5 || 15 Dodge: Dodged | 46 | 22 || 68