Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 16874363026444097927 32 javelincjr the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Apr 26, 2023. Was a Follower of Zin. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:52 (1490 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1490, Time: 00:05:52 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 45% Gold: 65 EV: 12 Int: 20 God: Zin [*.....] SH: 0 Dex: 12 rFire + + . SeeInvis . e - +1 mace (protect) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: vitalised, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Recite, Donate Gold You were on level 2 of the Dungeon. You worshipped Zin. Zin was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. You donated 7 gold pieces to Zin. Inventory: Hand Weapons e - a +1 mace of protection (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of magic mapping {unknown} g - a scroll of vulnerability {unknown} h - a scroll of enchant armour {unknown} Potions c - a potion of brilliance {unknown} i - a potion of heal wounds {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Shock Conj/Air 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Sigmund. Sigmund is lightly wounded. Zin grants you divine stamina. Sigmund's eyes start glowing with a red light. Sigmund hits you from afar with a +0 scythe. You hit Sigmund. Your weapon exudes an aura of protection. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe. You hit Sigmund but do no damage. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe. You hit Sigmund. Sigmund is moderately wounded. Sigmund hits you but does no damage. You hit Sigmund. Sigmund is moderately wounded. Sigmund closely misses you. You closely miss Sigmund. Sigmund is moderately wounded. Sigmund closely misses you. You completely miss Sigmund. Sigmund is moderately wounded. Sigmund hits you with a +0 scythe. You can no longer call upon Zin for vitalisation. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Something hits you! You die... .......... .......... <.....!... ....#........# .......... ....#........# .......... ....#........# ...........# ...........# ............. ...#....... ....(.?... #..##### ###......... #.##..#### #..{@.# ##........... #.# .## #####.###............ #.##...###....... #......###.##...# ###.....##.##...# #.......#..#.... #............... #.....##.#.#.... ##..#.##.....†.. There were no monsters in sight! Vanquished Creatures 2 dart slugs 3 bats An endoplasm (D:1) A giant cockroach (D:1) 2 goblins 2 hobgoblins 4 kobolds 2 quokkas 2 ball pythons (D:1) 3 frilled lizards (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 282 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 300 | D:1 | Found a faded altar of an unknown god. 335 | D:1 | Prayed at the altar of an unknown god. 335 | D:1 | Became a worshipper of Zin the Law-Giver 335 | D:1 | Reached * piety under Zin 784 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 784 | D:1 | Learned a level 1 spell: Shock 1080 | D:2 | Noticed Sigmund 1445 | D:2 | Reached ** piety under Zin 1490 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, basic_ecumenical_altar D:2: layout_rooms, minmay_pentomino_pile, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Unarmed || 14 Mace || 9 Cast: Magic Dart || 48 Searing Ray || 1 Invok: Vitalisation || 1 Armor: Robe || 4 Dodge: Dodged || 24