Dungeon Crawl Stone Soup version 0.31-a0-161-gb58dd9be76 (webtiles) character file. Game seed: 6597207889802282435 44 javelincjr the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on June 12, 2023. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (1522 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1522, Time: 00:03:36 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 90 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} f - a scroll of acquirement {unknown} g - a scroll of enchant armour {unknown} h - 2 scrolls of identify {unknown} i - a scroll of poison {unknown} Potions c - a potion of mutation {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Transmutations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold shouts! The kobold throws a stone. The stone closely misses you. The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 84% to hit) Okay, then. The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone closely misses you. Terence shouts, "Get ready for death!" The kobold falls through a shaft! The shaft crumbles and collapses. Your magical contamination has completely faded away. Terence screams, "I want your blood!" Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace! The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 mace! You die... ....############## .................# ....############.# ....#####...# #.# ............# #.# ....###...### #.# ....##..### #.# ...##..## #.# ###...## #@# ....### #@# .########## #.# # .....#.....# #.# ..# ............# #.##.@..# .............# #.......# .............# #...#...# ......(......# ...## .# .............##.○.# You could see Terence. Vanquished Creatures A worm (D:2) 2 dart slugs (D:1) 4 ball pythons 4 bats (D:1) 4 endoplasms A giant cockroach (D:1) 2 goblins 3 hobgoblins 2 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 7 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 233 | D:1 | Found Kiepraci's Weapon Boutique. 288 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 553 | D:1 | Reached XP level 3. HP: 17/25 MP: 0/0 553 | D:1 | Learned a level 1 spell: Shock 599 | D:1 | Found a faded altar of an unknown god. 1510 | D:2 | Noticed Terence 1522 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_corners, serial_shops, shop, shapermc_ecumenical_altar_starsandcircs, serial_bayou_pond_b, minmay_split_cup_large D:2: layout_rooms, basic_altar, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Transmutations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Poison Magic | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 81 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1521 | 1509 | 12 | 0 | 1338 | 2 | 760.5 | Dungeon | 1521 | 1509 | 12 | 0 | 1338 | 2 | 760.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1307 daAuts D:2: 213 daAuts