Dungeon Crawl Stone Soup version 0.31-a0-620-gd1cbd99268 (webtiles) character file. Game seed: 14015612065558501713 226 javelincjr the Conjurer (level 5, -3/35 HPs) Began as a Demonspawn Conjurer on Aug 23, 2023. Slain by a two-headed ogre ... wielding a +0 giant club (10 damage) ... on level 6 of the Dungeon. The game lasted 00:09:23 (2571 turns). javelincjr the Conjurer (Demonspawn Conjurer) Turns: 2571, Time: 00:09:23 Health: -3/35 AC: 3 Str: 8 XL: 5 Next: 69% Magic: 0/10 EV: 12 Int: 19 God: Gold: 164 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . l - +0 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, powered by death 1, weakness stinger 2, antennae 1, clumsy 1, dopey 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons g - a +0 hand axe l - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) p - the +0 helmet "Satris" {rElec Int+8 Dex-5} (You took it off Robin on level 3 of the Dungeon) Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. Wands q - a wand of light (4) Scrolls c - 5 scrolls of identify {unknown} e - 6 scrolls of teleportation {unknown} h - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of blinking {unknown} m - 2 scrolls of fear {unknown} n - 2 scrolls of vulnerability {unknown} r - a scroll of enchant armour {unknown} Potions b - a potion of magic o - a potion of heal wounds {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth * Level 3.8 Spellcasting + Level 4.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Passwall Tmut/Erth 2% N/A 22% 2 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate a little health from kills. You have a tail ending in a sharp stinger. You have a pair of small antennae on your head. You are clumsy. (Dex -2) You are dopey. (Int -2) Message History Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 89% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre closely misses you. The two-headed ogre barely misses you. You hit the two-headed ogre. The two-headed ogre is poisoned. You tail-slap the two-headed ogre, but do no damage. You punch the two-headed ogre. The two-headed ogre is severely wounded. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, very poisoned, 89% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club! The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. You are too injured to fight recklessly! You hit the two-headed ogre but do no damage. The two-headed ogre looks as sick as possible! You tail-slap the two-headed ogre, but do no damage. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club! You die... ###..............# ##.............# #...###........ #####...# #......## ....##..###.....## .............##.# ................# .............#########.. ####........>...@....... #........####O...../. #........# ......... #........# ##........ .......... #........ ........# ......... ....... ......... ........# You could see a two-headed ogre (extremely poisoned). Vanquished Creatures Edmund (D:6) A hound (D:6) Robin (D:3) 2 worms (D:2) 3 dart slugs 2 bats 6 endoplasms 3 giant cockroaches 9 goblins 7 hobgoblins 3 quokkas 4 ball pythons A frilled lizard (D:1) 7 kobolds 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 195 | D:1 | Discovered your monstrous ancestry. 195 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 195 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 803 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 803 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1603 | D:2 | Learned a level 2 spell: Searing Ray 1608 | D:3 | Identified the +0 helmet "Satris" {rElec Int+8 Dex-5} 1608 | D:3 | Noticed Robin 1686 | D:3 | Killed Robin 1687 | D:3 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1687 | D:3 | Reached XP level 4. HP: 25/30 MP: 1/8 1872 | D:3 | Found a faded altar of an unknown god. 2370 | D:3 | You fall into a shaft and drop 3 floors! 2403 | D:6 | Noticed Edmund 2421 | D:6 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 2421 | D:6 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 2421 | D:6 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 2448 | D:6 | Killed Edmund 2449 | D:6 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 2449 | D:6 | Reached XP level 5. HP: 26/31 MP: 0/10 2452 | D:6 | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 2452 | D:6 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 2452 | D:6 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 2452 | D:6 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 2559 | D:6 | Noticed a two-headed ogre 2571 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms, grunt_decor_fettered, minmay_misc_feat_tower D:2: layout_rooms, basic_altar D:3: layout_loops_corners, shapermc_ecumenical_altar_mp_ritualfount, uniq_robin D:6: layout_basic, grunt_dithmenos_shadows, temple_hall, portal_sewer_entry_d, uniq_eustachio, uniq_edmund, uniq_jeremiah Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.0 Dodging | 2 | 2.9 Spellcasting | 3 | 3.8 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 14 | || 14 Unarmed | 1 | || 1 Tailslap | 1 | 3 || 4 Dagger | 3 | 15 || 18 Punch | | 1 || 1 Cast: Magic Dart | 61 | 26 || 87 Searing Ray | 4 | 3 || 7 Evoke: Wand | | 1 || 1 Use: Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 11 | 12 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2575 | 2528 | 47 | 177 | 2017 | 4 | 643.8 | Dungeon | 2575 | 2528 | 47 | 177 | 2017 | 4 | 643.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 933 daAuts D:2: 742 daAuts D:3: 698 daAuts D:6: 200 daAuts