Dungeon Crawl Stone Soup version 0.31-a0-865-g3d5d91748a (webtiles) character file. Game seed: 2440155198921736029 4 javelincjr the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Oct 10, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (79 turns). javelincjr the Conjurer (Octopode Conjurer) Turns: 79, Time: 00:00:36 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 3/3 EV: 13 Int: 20 God: Gold: 7 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . b - +0 war axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +0 war axe (weapon) Potions a - a potion of magic Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your squeeze misses the goblin. The goblin is moderately wounded. The goblin hits you with a +0 dagger. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You barely miss the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! No target in view! No target in view! HP restored. You see here a +0 dagger. Found a war axe. You see here a +0 war axe. b - a +0 war axe An endoplasm comes into view. b - a +0 war axe (weapon) A rat comes into view. A kobold comes into view. It is wielding a +0 dagger. Found an escape hatch in the floor. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ## .# .#### ###..... #######...# #.......@J# ### #.#####...# .. #.# ##...# #########.# ##r.# .##.......# ..# ....####### ..# .#### K.# ## ..# # You could see an endoplasm, a kobold (asleep) and a rat (asleep). Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 79 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, minmay_misc_feat_nine_boxes, due_unseen_surprise Action || total ---------------------------++------- Melee: Unarmed || 8 War axe || 2 Constrict || 2 Punch || 1 Tentacles || 1 Stab: Sleeping || 1 Armour: Skin || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 46 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 46 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts