Dungeon Crawl Stone Soup version 0.32-a0-1326-g795e84f355 (webtiles) character file. Game seed: 4002690129373003137 1271 javelincjr the Magician (level 8, -7/46 (58) HPs) Began as a Djinni Conjurer on June 3, 2024. Mangled by Edmund ... wielding a +0 dire flail of protection (15 damage) ... on level 3 of the Dungeon on June 4, 2024. The game lasted 00:19:20 (3662 turns). javelincjr the Magician (Djinni Conjurer) Turns: 3662, Time: 00:19:21 HP: -7/46 (58) AC: 0 Str: 6 XL: 8 Next: 83% Gold: 30 EV: 13 Int: 22 God: SH: 0 Dex: 12 rFire + + . i - +2 dagger (venom) rCold x . . (no shield) rNeg . . . (no body armour) rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-8 HP) @: flying, very slightly contaminated, heavily drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, mutation resistance 1, passive freeze, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 192 gold pieces. You spent 162 gold pieces at shops. Inventory: Hand Weapons i - a +2 dagger of venom (weapon) k - a +1 antimagic spear u - a +0 trident Missiles g - 5 boomerangs m - 2 poisoned darts Armour a - a +0 robe v - the +7 scale mail of Qarugel {^Drain rF+ Will+ Int+6} (You bought it in a shop on level 3 of the Dungeon) Int+6: It affects your intelligence (+6). rF+: It protects you from fire. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. Jewellery f - a ring of protection from fire r - a +5 ring of evasion s - an amulet of faith Scrolls d - 5 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of vulnerability {unknown} l - 3 scrolls of teleportation {unknown} n - a scroll of acquirement {unknown} q - a scroll of enchant weapon {unknown} t - 3 scrolls of amnesia {unknown} Potions o - a potion of attraction {unknown} p - 2 potions of lignification {unknown} Skills: + Level 4.8 Fighting * Level 1.0 Armour + Level 5.9 Dodging - Level 1.5 Stealth * Level 6.4 Spellcasting * Level 6.4 Conjurations * Level 6.4 Hexes * Level 6.4 Summonings * Level 6.4 Necromancy * Level 6.4 Translocations * Level 6.4 Fire Magic * Level 6.4 Ice Magic * Level 6.4 Air Magic * Level 6.4 Earth Magic * Level 6.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Fulminant Prism Conj/Alch 23% 3d12 10% 4 d - Iskenderun's Mystic Conj/Tloc 46% 2d10 (+2d510% 4 e - Necrotise Necr 100% 1d9 1% 1 f - Scorch Fire 92% 2d8 1% 2 g - Sigil of Binding Hex 46% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Trog Shops: D:1 *= D:3 [ Annotations: D:3 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are somewhat resistant to further mutation. A frigid envelope surrounds you and freezes all who hurt you. Your spells are a little harder to cast, but a little more powerful. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund. Edmund is moderately wounded. Edmund is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. A wave of violent energy washes through your body! Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Edmund. Edmund is moderately wounded. Edmund hits you with a +0 dire flail of protection!! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs Edmund! Edmund is heavily wounded. It was a potion of mutation. You feel extremely strange. Your skin feels very cold. You feel less in control of your magic. You feel genetically stable. Edmund barely misses you. It was a potion of curing. You feel better. Edmund hits you with a +0 dire flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" #.§#≈...≈§### #.#...# # #§§#≈..§§## #.#.### ## #.§#≈≈≈≈≈# ###.#.# #. #.≈##⌠#⌠## #.....# #. #.≈≈##### ##.#.### ###. #..§.##.#####..#.## #... ####..............# #####.## ###.#..........# #.....# #.#...@@.....# #.###### #.########.### #.#..... ##.########.######.#.#### #..#...............<.# ####.##.####..############ #..†.....# #.##..........# #........# #.##..........# #........# #.##..ß..[.ß..# #.>......# #.##..........# You could see Edmund. Vanquished Creatures Pikel (D:4) The ghost of porpoise the Poker, an amateur DsGl (D:3) A black bear (D:4) A hornet zombie (D:3) 4 lemures (D:4) 2 water moccasin zombies (D:3) A bombardier beetle (D:3) A centaur skeleton (D:3) A bullfrog skeleton (D:3) 10 gnolls 7 adders 4 dart slugs 2 ribbon worms (D:2) An orc (D:4) 11 ball pythons 5 endoplasms 4 giant cockroaches 9 hobgoblins 7 jackals 2 quokkas A bat (D:2) 2 frilled lizards 11 goblins 7 kobolds 5 rats 101 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms 7 creatures vanquished. Grand Total: 108 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 284 | D:1 | Found Wagat's Assorted Antiques. 735 | D:1 | Found Riloick's Jewellery Shop. 959 | D:2 | Reached skill level 1 in Fighting 959 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 959 | D:2 | Learned a level 1 spell: Necrotise 1074 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1077 | D:2 | Upgraded the game from 0.32-a0-1324-g5e68aa8d9f to | 0.32-a0-1326-g795e84f355 1454 | D:2 | Reached XP level 5. HP: 36/38 MP: 0/0 1454 | D:2 | Learned a level 2 spell: Scorch 2234 | D:3 | Reached XP level 6. HP: 38/45 MP: 0/0 2284 | D:3 | Found a bloodstained altar of Trog. 2535 | D:3 | Found Laiwywk's Antique Armour Emporium. 2598 | D:3 | Found a broken altar of Ashenzari. 2772 | D:3 | Found a runed translucent gate. 2772 | D:3 | Found a runed translucent gate. 2773 | D:3 | Found a runed translucent gate. 2775 | D:3 | Noticed porpoise's ghost (amateur DsGl) 2792 | D:3 | Reached skill level 5 in Spellcasting 2792 | D:3 | Reached skill level 5 in Conjurations 2792 | D:3 | Reached skill level 5 in Hexes 2792 | D:3 | Reached skill level 5 in Summonings 2792 | D:3 | Reached skill level 5 in Necromancy 2792 | D:3 | Reached skill level 5 in Translocations 2792 | D:3 | Reached skill level 5 in Fire Magic 2792 | D:3 | Reached skill level 5 in Ice Magic 2792 | D:3 | Reached skill level 5 in Air Magic 2792 | D:3 | Reached skill level 5 in Earth Magic 2792 | D:3 | Reached skill level 5 in Alchemy 2792 | D:3 | Reached XP level 7. HP: 28/50 MP: 0/0 2792 | D:3 | Learned a level 3 spell: Sigil of Binding 2806 | D:3 | Killed porpoise's ghost 2807 | D:3 | Reached skill level 5 in Dodging 3035 | D:4 | Noticed Pikel 3039 | D:4 | Reached XP level 8. HP: 53/58 MP: 0/0 3045 | D:4 | Killed Pikel 3380 | D:3 | Bought a dazzling scale mail for 162 gold pieces 3380 | D:3 | Identified the +7 scale mail of Qarugel {^Drain rF+ Will+ | Int+6} (You bought it in a shop on level 3 of the Dungeon) 3441 | D:4 | Reached skill level 1 in Armour 3501 | D:4 | Noticed Edmund 3660 | D:3 | HP: 1/46 [Edmund/+0 dire flail of protection (18)] 3661 | D:3 | Gained mutation: A frigid envelope surrounds you and | freezes all who hurt you. [potion of mutation] 3661 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 3661 | D:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 3662 | D:3 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, serial_shops, nicolae_diamond_shop, shop, hangedman_decor_push D:2: layout_basic, grunt_ministairs_10, minmay_pentomino_z4 D:3: layout_rooms, lightli_temple_of_fire, ashenzari_altar_1, gammafunk_ghost_necromancy, serial_shops, nicolae_shop_tiny_glass, kennysheep_pointless_box, nicolae_figureground_sparkle D:4: layout_gridville, uniq_sigmund, uniq_edmund, uniq_pikel, uniq_menkaure, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.8 Spellcasting | 4 5 6 | 6.4 Conjurations | 4 5 6 | 6.4 Hexes | 4 5 6 | 6.4 Summonings | 4 5 6 | 6.4 Necromancy | 4 5 6 | 6.4 Translocations | 4 5 6 | 6.4 Fire Magic | 4 5 6 | 6.4 Ice Magic | 4 5 6 | 6.4 Air Magic | 4 5 6 | 6.4 Earth Magic | 4 5 6 | 6.4 Alchemy | 4 5 6 | 6.4 Dodging | 3 4 5 | 5.9 Armour | 1 | 1.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 4 | 7 | 15 || 26 Hand axe | 2 | | || 2 Cast: Magic Dart | 36 | 58 | 14 || 108 Searing Ray | 2 | 24 | 3 || 29 Necrotise | 3 | | 1 || 4 Fulminant Prism | | 4 | 3 || 7 Iskenderun's Myst | | | 12 || 12 Scorch | | | 3 || 3 Sigil of Binding | | | 2 || 2 Use: Potion | | | 3 || 3 Stab: Sleeping | 1 | | || 1 Armour: Robe | 6 | 15 | 1 || 22 Scale mail | | | 13 || 13 Skin | | | 2 || 2 Dodge: Dodged | 6 | 17 | 13 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3648 | 3479 | 169 | 295 | 2589 | 4 | 912.0 | Dungeon | 3648 | 3479 | 169 | 295 | 2589 | 4 | 912.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1172 daAuts D:3: 1104 daAuts D:1: 954 daAuts D:4: 417 daAuts