Seeded DCSS version 0.32-a0-1736-g30ed0ade3c (webtiles) character file. Game seed: 3091904165626295288 (custom seed) 4 javelincjr the Magician (level 1, 22/22 HPs) Began as a Djinni Conjurer on July 15, 2024. Was a Follower of Trog. Quit the game on level 1 of the Dungeon. The game lasted 00:01:52 (111 turns). javelincjr the Magician(Djinni Conjurer) Turns: 111, Time: 00:01:53 Health: 22/22 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 11 Int: 19 God: Trog [*.....] SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Berserk You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: * Level 0.2 Fighting + Level 2.2 Dodging + Level 1.6 Stealth - Level 3.6 Spellcasting - Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. The jackal misses you. The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * You start resting. Your magical contamination has completely faded away. You start resting. HP restored. There is an open door here. You see here a jackal corpse. Found 5 stones. There is a faded altar of an unknown god here. This altar belongs to (a) Trog, (b) Fedhas or (c) Jiyva, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Trog accepts your prayer! Trog welcomes you! You can now go berserk at will. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are too berserk! Calm down first, please. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....# #.....# #.....# #.....# #.....####### #.....##....### +.....†....⌠..# #.....###.....## #######..⌠.@...# +............ #............ (.....##....... .......# ....... .......# ....... .......# ....... ....... ....... There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Found a faded altar of an unknown god. 109 | D:1 | Prayed at the altar of an unknown god. 109 | D:1 | Became a worshipper of Trog the Wrathful 109 | D:1 | Reached * piety under Trog 111 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, serial_shops, shop, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_ornament Action || total ---------------------------++------- Cast: Magic Dart || 9 Invoke: Berserk || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 45 | 41 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 45 | 41 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts