Dungeon Crawl Stone Soup version 0.32-a0-1940-gb985506b0a (webtiles) character file. Game seed: 10148796760252791242 67 javelincjr the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on July 31, 2024. Slain by Terence ... wielding a +4 trident of freezing (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:38 (1252 turns). javelincjr the Magician(Djinni Conjurer) Turns: 1252, Time: 00:03:38 Health: -3/33 AC: 2 Str: 6 XL: 4 Next: 40% Gold: 20 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - +1 mace (drain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons d - a +1 mace of draining (weapon) Armour a - a +0 robe (worn) Magical Staves f - a staff of earth Scrolls b - 2 scrolls of fog {unknown} c - a scroll of enchant armour {unknown} e - a scroll of amnesia {unknown} h - a scroll of identify {unknown} i - a scroll of immolation {unknown} j - a scroll of torment {unknown} Potions g - a potion of attraction {unknown} Skills: * Level 1.6 Fighting + Level 3.0 Dodging - Level 2.0 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a stone staircase leading down. Found a robe. j - a scroll labelled IMUSUE NAVIAH b - 2 scrolls labelled YHITHR AGHADGH (gained 1) There is a stone staircase leading down here. An endoplasm comes into view. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a faded altar of an unknown god. There is a faded altar of an unknown god here. This altar belongs to (a) Ignis, (b) Ashenzari or (c) Nemelex Xobeh, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Terence the Veteran comes into view. He is wielding a +4 trident of freezing. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 trident of freezing and wearing a +0 chain mail (asleep, 100% to hit) The zap hits Terence but does no damage. Terence shouts! Terence hits you from afar with a +4 trident of freezing! Terence freezes you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 trident of freezing and wearing a +0 chain mail (81% to hit) The zap hits Terence. Terence is lightly wounded. Terence hits you from afar with a +4 trident of freezing! * * * LOW HITPOINT WARNING * * * Terence freezes you. * * * LOW HITPOINT WARNING * * * There is a faded altar of an unknown god here. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +4 trident of freezing! You die... Terence says, "And stay out!" .# #.#.###.###.#..####...#.# .# #.# #.# #.#..# #.###.# .# #.# #.# #.#..# #.# #.# .# #.# #.# #.#..## #.# #.# ## #.# #.# #.#...# #.# #.# #.# #.# #.#.#.###.# #.# ### ### #. #.#.#..##.# #.# #@###@#######.#.##..>.# #.# ..@.#.#_#.#...##@#.####.## #.# ######@###.##.@..#.# #.# #.# ### #########.# #.# #.# #.........# #.# #.# #########.# #.# #.# ### #.# #.# #.####.# #......# ######## You could see Terence. Vanquished Creatures Jessica (D:2) 2 dart slugs (D:1) 7 bats 2 endoplasms 3 giant cockroaches A goblin (D:2) 2 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 385 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 385 | D:1 | Learned a level 1 spell: Shock 989 | D:2 | Reached skill level 1 in Fighting 1095 | D:2 | Noticed Jessica 1098 | D:2 | Killed Jessica 1099 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1234 | D:2 | Found a faded altar of an unknown god. 1238 | D:2 | Noticed Terence 1240 | D:2 | HP: 1/33 [Terence/+4 trident of freezing (6)] 1252 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, minmay_ruptured D:2: layout_basic, chequers_ecumenical_altar_twisty, minmay_rat_hole, uniq_jessica, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.6 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 20 | || 20 Cast: Magic Dart | 49 | 3 || 52 Searing Ray | 2 | || 2 Shock | | 2 || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | 18 | 3 || 21 Dodge: Dodged | 19 | 1 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1259 | 1245 | 14 | 0 | 1069 | 2 | 629.5 | Dungeon | 1259 | 1245 | 14 | 0 | 1069 | 2 | 629.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:2: 275 daAuts