Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 14051863076254994712 98 javelincjr the Conjurer (level 4, -10/27 HPs) Began as an Octopode Conjurer on Oct 16, 2024. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:04 (1665 turns). javelincjr the Conjurer (Octopode Conjurer) Turns: 1665, Time: 00:04:04 Health: -10/27 AC: 1 Str: 6 XL: 4 Next: 71% Magic: 0/8 EV: 12 Int: 22 God: Gold: 103 SH: 0 Dex: 10 Spells: 6/9 levels left rFire + . . c - staff of fire rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Magical Staves c - a staff of fire (weapon) Jewellery d - a ring of protection from cold (left tentacle) Scrolls b - a scroll of blinking {unknown} e - a scroll of identify {unknown} g - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions a - 2 potions of magic f - a potion of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 3.9 Stealth * Level 3.1 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. The searing ray misses Terence. You finish channelling your searing ray. Terence looks scornfully at you. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The goblin shouts! Terence hits you with a +0 flail! The searing ray hits Terence. Terence is heavily wounded. Terence misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 flail. You closely miss Terence. You grab Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The goblin misses you. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......#..........##### ......#..............# ......##.............# ......##.............# ...##.............# #......########### .........# .........############ .............@@.!.... .............g....... ..................... ..................... ..................... .....^.............. ................#### ................# You could see Terence and a goblin. Vanquished Creatures Natasha (twice) (D:2) An adder (D:2) A ribbon worm (D:2) 2 ball pythons A bat (D:1) 3 endoplasms A giant cockroach (D:2) 4 goblins (D:1) 7 hobgoblins 4 jackals (D:2) 2 kobolds 2 quokkas (D:1) 3 frilled lizards 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 196 | D:1 | Reached XP level 2. HP: 14/17 MP: 5/5 889 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1494 | D:2 | Noticed Natasha 1498 | D:2 | Killed Natasha 1499 | D:2 | Reached XP level 4. HP: 25/27 MP: 2/8 1597 | D:2 | Noticed Natasha 1601 | D:2 | Killed Natasha 1655 | D:2 | Noticed Terence 1665 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, kennysheep_boxes D:2: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.9 Spellcasting | 3 | 3.1 Dodging | | 2.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Constrict | 11 | 2 || 13 Tentacles | 5 | 1 || 6 Staff | 10 | 2 || 12 Cast: Magic Dart | 42 | 2 || 44 Searing Ray | 5 | 3 || 8 Stab: Sleeping | 1 | || 1 Armour: Skin | 12 | 5 || 17 Dodge: Dodged | 8 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1665 | 1614 | 51 | 0 | 1424 | 2 | 832.5 | Dungeon | 1665 | 1614 | 51 | 0 | 1424 | 2 | 832.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 973 daAuts D:2: 692 daAuts