Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 5181471450494522185 37 javelincjr the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Oct 16, 2024. Slain by a scorpion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1028 turns). javelincjr the Conjurer (Octopode Conjurer) Turns: 1028, Time: 00:02:28 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 41% Magic: 0/6 EV: 12 Int: 22 God: Gold: 80 SH: 0 Dex: 10 Spells: 3/6 levels left rFire + . . g - staff of fire rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . i - ring of wizardry rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: wizardry (x1) @: lethally poisoned (-1 -> -9) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles f - 5 boomerangs Magical Staves g - a staff of fire (weapon) Jewellery i - a ring of wizardry (left tentacle) k - an amulet of the acrobat Scrolls d - 2 scrolls of butterflies {unknown} e - a scroll of identify {unknown} j - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of brilliance {unknown} c - a potion of heal wounds {unknown} h - a potion of lignification {unknown} Skills: + Level 2.4 Dodging + Level 3.5 Stealth * Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 4% 1d1 16% 3 Ozocubu's Armour Ice 2% N/A 16% 3 Fulminant Prism Conj/Alch 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 21% 4 Hoarfrost Cannonade Ice/Alch 1% 3d6/3d12 78% 5 Metabolic Englaciation Hex/Ice 1% N/A 78% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the bat! A scorpion comes into view. The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 78% to hit) The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the scorpion but does no damage. The scorpion is almost dead. Without enough magic to sustain it, your searing ray dissipates. The scorpion stings you. You barely miss the scorpion. Your grab misses the scorpion. You squeeze the scorpion, but do no damage. The scorpion is almost dead. The scorpion stings you. The scorpion closely misses you. You barely miss the scorpion. You grab the scorpion. The scorpion is severely wounded. You constrict the scorpion. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. You constrict the scorpion. The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You hit the scorpion. The scorpion is almost dead. You constrict the scorpion, but do no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ..#...## ... ..#.# ....... ... ..#.##..#.#.## #.# #.#.....#..... #.# #.#.##.##.#... #.# #.#.......#... #.# #.#.##.##.#..# #s###.#........... #@.....###.##.#.## ######........#.# #.###.####.# #.# #.####.# #.###......## #............ ############# You could see a scorpion. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 3 bats 5 endoplasms (D:1) 2 goblins 5 hobgoblins (D:1) 5 kobolds (D:1) 2 quokkas (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 71 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 386 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 1019 | D:2 | Noticed a scorpion 1028 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 17 Constrict || 12 Tentacles || 10 Staff || 28 Cast: Magic Dart || 22 Searing Ray || 3 Stab: Sleeping || 11 Armour: Skin || 22 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1032 | 1018 | 14 | 0 | 840 | 2 | 516.0 | Dungeon | 1032 | 1018 | 14 | 0 | 840 | 2 | 516.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 974 daAuts D:2: 57 daAuts