Seeded DCSS version 0.33-a0-1101-g285c9414cd (webtiles) character file. Game seed: 15957014888022268393 (custom seed) 17 javelincjr the Conjurer (level 2, 0/19 HPs) Began as a Demonspawn Conjurer on Mar 18, 2025. Slain by a quokka (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:51 (505 turns). javelincjr the Conjurer (Demonspawn Conjurer) Turns: 505, Time: 00:02:52 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 44% Magic: 1/5 EV: 11 Int: 18 God: Gold: 48 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.1 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 87% 4 Summon Forest Summ/Tloc 1% N/A 99% 5 Summon Mana Viper Hex/Summ 2% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. The helpless quokka fails to defend itself. You hit the quokka. The quokka is moderately wounded. The quokka is no longer paralysed. The quokka bites you. The hobgoblin hits you but does no damage. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Malevolent energies surge around you. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is moderately wounded. Malevolent energies surge around you. The quokka closely misses you. The quokka bites you. You die... ......#.#...#.#.... #.#...#...#.....#...#. #.#....#..#.....#..#). ...#...###.....###... #..#..#..#...#..#..# #...###...#.#...###. #..#...#...#...#.[.# #.#.....#..#..#..... #.!@.....#####...... #.#r....#..#..#..... ....#...#...#...#...# ...#...###...#.#...###. .......# #..#...#..#..# ....#.# ##.....###... ....#. #.....#..#.. .. #. #...^.#...#. .#.#.(.#.#.... You could see a quokka. Vanquished Creatures A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 4 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 189 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 189 | D:1 | Reached XP level 2. HP: 6/19 MP: 1/5 192 | D:1 | Learned a level 2 spell: Searing Ray 505 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, minmay_splitting_lines Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 30 Cast: Magic Dart || 26 Stab: Paralysed || 6 Armour: Robe || 26 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 505 | 505 | 0 | 38 | 332 | 1 | 505.0 | Dungeon | 505 | 505 | 0 | 38 | 332 | 1 | 505.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 505 daAuts