Seeded DCSS version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 3684405540974645483 (custom seed) 51 javelincjr the Magician (level 4, -6/32 HPs) Began as a Djinni Conjurer on Apr 1, 2025. Mangled by a hobgoblin (7 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:02:25 (1022 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1022, Time: 00:02:26 Health: -6/32 AC: 2 Str: 6 XL: 4 Next: 5% Gold: 94 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons g - a +0 dagger of protection Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of haste e - 2 potions of curing {unknown} Skills: * Level 1.6 Fighting + Level 2.7 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 trident, wearing a +1 animal skin and wearing a +0 helmet (severely wounded, 84% to hit) The searing ray hits Robin. Robin is severely wounded. (Press . to maintain the ray.) Robin hits you from afar with a +0 trident. The searing ray hits Robin! You kill Robin! A hobgoblin comes into view. Your magical contamination has completely faded away. You have reached level 4! You feel clever. The searing ray misses the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the hobgoblin. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (strong, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Things that are here: a +0 club; a goblin corpse It was a potion of haste. You feel yourself speed up. The hobgoblin hits you! You die... #######..#### ##..........# #. ...#........# . .###[.:.....# .# ..##........# .# #.##........# ..# .##........# ###.# .#$.....##.######...# #...#######....)@g.### . #... ########.).# ..# ...# #.....#.#...# >## #.####....# #...##.# ).gg.g..### ... ...g..### ### ..g### .. You could see a hobgoblin (strong). Vanquished Creatures Robin (D:2) 2 endoplasms (D:1) 2 giant cockroaches 9 goblins 5 hobgoblins 4 kobolds (D:1) 5 ball pythons (D:1) 6 bats (D:1) 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 404 | D:1 | Reached XP level 3. HP: 15/26 MP: 0/0 404 | D:1 | Learned a level 1 spell: Slow 508 | D:1 | Reached skill level 1 in Fighting 566 | D:1 | Found Viemm's Antique Armour Shoppe. 1008 | D:2 | Noticed Robin 1017 | D:2 | Killed Robin 1018 | D:2 | Reached XP level 4. HP: 12/32 MP: 0/0 1020 | D:2 | HP: 1/32 [hobgoblin[Robin] (3)] 1022 | D:2 | Mangled by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, serial_shops, nicolae_shop_dealshenge, minmay_misc_feat_enclosed, minmay_bisected D:2: layout_rooms, nicolae_shop_information_kiosk, kennysheep_small_spiral, uniq_terence, uniq_robin, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Stealth | 2 | 2.0 Dodging | | 2.7 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 1 || 61 Searing Ray | 4 | || 4 Use: Potion | | 1 || 1 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1002 | 978 | 24 | 0 | 837 | 2 | 501.0 | Dungeon | 1002 | 978 | 24 | 0 | 837 | 2 | 501.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 880 daAuts D:2: 122 daAuts