Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 16460085586551640712 53 javelincjr the Conjurer (level 3, -1/26 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (1219 turns). javelincjr the Conjurer (Demonspawn Conjurer) Turns: 1219, Time: 00:02:56 Health: -1/26 AC: 2 Str: 7 XL: 3 Next: 62% Magic: 1/7 EV: 11 Int: 22 God: Gold: 95 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - staff of conjuration rCold . . . f - orb {guile} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: big brain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) f - an orb of guile (worn) Magical Staves c - a staff of conjuration (weapon) Scrolls g - a scroll of teleportation {unknown} Potions d - a potion of brilliance {unknown} e - a potion of mutation {unknown} h - a potion of heal wounds {unknown} i - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.2 Dodging - Level 1.7 Stealth * Level 2.8 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 13% 1 Confusing Touch Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 45% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Message History You feel sick. Terence closely misses you. Magic courses through your body. You feel sick. Terence hits you with a +0 mace! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 83% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. Terence screams, "I want to be left alone!" Terence barely misses you. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence looks scornfully at you. Terence barely misses you. You hit Terence. Terence is almost dead. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (almost dead, 100% to hit) You feel a surge of power! The magic dart hits Terence but does no damage. Terence is almost dead. Terence looks irritated. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.# #######.#######.# #....(.#........# #.#####.######### #...# ###.# #.# #.# #@# #@# #.# #.# #.# #.# #.# #.# ..# You could see Terence. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards 2 goblins (D:1) A kobold (D:1) 5 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 367 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 367 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 766 | D:1 | Learned a level 2 spell: Searing Ray 1040 | D:2 | Reached skill level 1 in Fighting 1040 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/7 1204 | D:2 | Noticed Terence 1219 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, nrook_loot_triangle D:2: layout_loops_ring, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Fighting | 1 | 1.2 Stealth | | 1.7 Spellcasting | | 2.8 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Staff || 4 Cast: Magic Dart || 31 Searing Ray || 4 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1214 | 1214 | 0 | 60 | 1020 | 2 | 607.0 | Dungeon | 1214 | 1214 | 0 | 60 | 1020 | 2 | 607.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1027 daAuts D:2: 186 daAuts