Seeded DCSS version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 16460085586551640712 (custom seed) 44 javelincjr the Conjurer (level 3, -9/26 HPs) Began as a Demonspawn Conjurer on Apr 15, 2025. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1237 turns). javelincjr the Conjurer (Demonspawn Conjurer) Turns: 1237, Time: 00:03:25 Health: -9/26 AC: 2 Str: 7 XL: 3 Next: 41% Magic: 4/6 EV: 11 Int: 22 God: Gold: 95 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . c - staff of conjuration rCold . . . f - orb {guile} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: big brain 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) f - an orb of guile (worn) Magical Staves c - a staff of conjuration (weapon) Scrolls g - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} e - a potion of mutation {unknown} h - a potion of heal wounds {unknown} i - a potion of curing {unknown} Skills: * Level 1.5 Fighting + Level 2.1 Dodging - Level 1.8 Stealth * Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 13% 1 Confusing Touch Hex 2% N/A 36% 3 Fulminant Prism Conj/Alch 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) Message History Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You are more confused. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" You hit something but do no damage. An orc comes into view. It is wielding a +0 club. The orc priest misses you. The hobgoblin hits you. Something hits you. You bump into the rock wall. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The orc priest closely misses you. Something hits you but does no damage. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You see here a ball python corpse. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. You're too confused to move! The hobgoblin barely misses you. The orc priest looks satisfied for a moment. You barely miss the hobgoblin. The hobgoblin misses you. You bump into the rock wall. You feel less confused. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (81% to hit) You feel a surge of power! You focus your ray upon the orc priest. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.# #..............).. #.##.##.############. ###.#.#.######### ## .##<.=....o..?....# # ...>...o†..o..###. ...###o#####.# . #.# # ####{# #...@# #.#### # You could see an orc priest and an orc. Vanquished Creatures 3 gnolls (D:2) An orc (D:2) An endoplasm (D:1) 4 hobgoblins A quokka (D:1) 3 ball pythons 2 frilled lizards 2 goblins (D:1) A kobold (D:1) 5 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 393 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 393 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1012 | D:1 | Learned a level 2 spell: Searing Ray 1038 | D:2 | Reached skill level 1 in Fighting 1084 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1237 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring, nrook_loot_triangle D:2: layout_loops_ring, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.5 Stealth | | 1.8 Spellcasting | | 2.6 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Staff || 7 Cast: Magic Dart || 32 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1228 | 1212 | 16 | 60 | 1019 | 2 | 614.0 | Dungeon | 1228 | 1212 | 16 | 60 | 1019 | 2 | 614.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 168 daAuts