Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 6207951712800011582 24 javelincjr the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on May 5, 2025. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1495 turns). javelincjr the Magician (Djinni Conjurer) Turns: 1495, Time: 00:02:06 Health: 0/25 AC: 3 Str: 6 XL: 3 Next: 15% Gold: 116 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Missiles j - 3 javelins Armour a - a +0 robe (worn) d - a +0 cloak (worn) Wands h - a wand of flame (7) Scrolls c - a scroll of revelation {unknown} e - 2 scrolls of fog {unknown} g - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions b - a potion of mutation {unknown} f - a potion of lignification {unknown} Skills: * Level 0.3 Fighting + Level 0.1 Armour + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Poisonous Vapours Alch/Air 80% 1d3 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 103 gold pieces (gained 5). You now have 112 gold pieces (gained 9). A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. You now have 116 gold pieces (gained 4). Found a hammer. Found a runed translucent door. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Crazy Yiuf shouts! Crazy Yiuf screams, "Leather lumber turtle!" Crazy Yiuf says, "Cholesterol!" You reach down and open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +3 quarterstaff of chaos. You die... #.# #### #.#.# ##.### #.#.# #....# #.#.# #....# ##### #.#.# #....# #÷.)# #.#.# #....# #...# #####.#.# #....# ... #...#.#.# #..†.# #j# ####.#.#.#.# ##.### ##@# #....#.#.#.# #.# #.## #.####.#.#.# #.# ##.# #.#.<#.#.#.# #.# #.## #.#....#.#.# #.# ##.## #.######.#.# #.# #...## #........#.# #.# #....# ##########.# #.# #....# #.........# #.# #....# #.######### You could see Crazy Yiuf. Vanquished Creatures A dart slug (D:1) 4 endoplasms A giant cockroach (D:2) 2 hobgoblins A quokka (D:1) 3 ball pythons 3 bats 2 frilled lizards 4 goblins 3 kobolds 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | javelincjr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | javelincjr set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 240 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 964 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 964 | D:2 | Learned a level 1 spell: Poisonous Vapours 1489 | D:2 | Noticed Crazy Yiuf 1495 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic D:2: layout_basic, serial_park_tiny_pond, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 1