Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14055599607999070627 18 jdigriz the Magician (level 2, 0/22 HPs) Began as a Coglin Wanderer on Apr 7, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:45 (594 turns). jdigriz the Magician (Coglin Wanderer) Turns: 594, Time: 00:01:46 Health: 0/22 AC: 2 Str: 11 XL: 2 Next: 66% Magic: 4/6 EV: 10 Int: 16 God: Gold: 12 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . a - +0 club {Haoran} rCold . . . e - +0 dagger {Tamao} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) {Haoran} e - a +0 dagger (offhand) {Tamao} g - a +2 mace of draining j - a +0 dagger Missiles i - 5 javelins Armour c - a +0 robe (worn) Wands d - a wand of flame (6) Scrolls b - a scroll of fear h - a scroll of teleportation {unknown} Potions k - a potion of might {unknown} l - a potion of resistance {unknown} Skills: + Level 2.2 Fighting - Level 1.0 Dodging - Level 3.6 Spellcasting - Level 2.0 Necromancy - Level 2.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 19% 1 b - Momentum Strike Conj/Tloc 4% 3d8 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 24% 2d7 12% 1 Apportation Tloc 4% N/A 19% 1 Slow Hex 8% N/A 19% 1 Vampiric Draining Necr 9% 2d6 24% 3 Confusing Touch Hex 2% N/A 47% 3 Tukima's Dance Hex 2% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The jackal bites you but does no damage. You hit the jackal with your +0 dagger. You kill the jackal! The jackal barely misses you. The jackal bites you. Your magical contamination has completely faded away. You hit the jackal with your +0 club. The jackal is almost dead. You hit the jackal but do no damage. The jackal closely misses you. The quokka bites you. You barely miss the jackal with your +0 dagger. The jackal is almost dead. You hit the jackal but do no damage. The jackal misses you. The quokka bites you. The jackal misses you. Unknown command. You hit the jackal but do no damage. The jackal is almost dead. You closely miss the jackal with your +0 dagger. The quokka bites you. The jackal barely misses you. The quokka barely misses you. Casting: Foxfire (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you but does no damage. The quokka barely misses you. The jackal completely misses you. You barely miss the jackal with your +0 club. The jackal is almost dead. You barely miss the jackal with your +0 dagger. The foxfire hits the quokka but does no damage. The foxfire hits the quokka. The quokka is moderately wounded. The quokka bites you. The jackal barely misses you. Casting: Foxfire (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. The jackal bites you. You die... ......... .J..?.. ..... ... #'# #h# #J# ##r## # ## ##v@h## ### ... #.v...# ##.. ...##...## ##... ........######## ##.... ...##........... #..... ## #...##########....# ##.## #....## #.# #....## ####### #.# #....## You could see an endoplasm, a quokka (ally target) and 2 jackals. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 bats (D:1) 3 rats (D:1) 15 creatures vanquished. Vanquished Creatures (others) 2 foxfires (D:1) 2 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdigriz the Coglin Wanderer began the quest for the Orb. 0 | D:1 | jdigriz set off with the following items: a +0 club | {Haoran}, a scroll of fear, a +0 robe, a wand of flame (6), | a +0 dagger {Tamao}; and the following spells available to | memorise: Kiss of Death, Apportation, Foxfire, Vampiric | Draining, Momentum Strike, Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 2 | D:1 | Learned a level 1 spell: Foxfire 178 | D:1 | Reached skill level 1 in Fighting 285 | D:1 | Reached XP level 2. HP: 21/21 MP: 6/6 288 | D:1 | Learned a level 2 spell: Momentum Strike 594 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_corners, minmay_pentomino_z2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Dodging | | 1.0 Spellcasting | | 3.6 Necromancy | | 2.0 Evocations | | 2.6 Action || total ---------------------------++------- Melee: Club || 51 Dagger || 51 Throw: Stone || 6 Cast: Foxfire || 2 Armour: Robe || 36 Dodge: Dodged || 38