Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6470839447946095197 20 jdigriz the Poker (level 2, -2/21 HPs) Began as a Coglin Wanderer on Apr 7, 2025. Slain by Terence ... wielding a +6 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (454 turns). jdigriz the Poker (Coglin Wanderer) Turns: 454, Time: 00:02:25 Health: -2/21 AC: 3 Str: 13 XL: 2 Next: 79% Magic: 1/3 EV: 10 Int: 14 God: Gold: 105 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . a - +0 trident {Dube} rCold . . . d - +0 dagger {Tlaloc} rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: mighty, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) {Dube} d - a +0 dagger (offhand) {Tlaloc} Armour b - a +0 scale mail f - a +0 robe (worn) k - a +0 pair of gloves (worn) Scrolls e - a scroll of fear {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of blinking {unknown} j - a scroll of identify {unknown} Potions h - 2 potions of degeneration {unknown} Skills: - Level 1.0 Fighting - Level 2.6 Polearms - Level 1.7 Armour - Level 1.0 Dodging - Level 1.0 Spellcasting + Level 2.4 Earth Magic - Level 1.0 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 14% 2d6 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 26% 1 Passwall Erth 7% N/A 28% 3 Vampiric Draining Necr 0% 2d6 61% 3 Martyr's Knell Necr/Summ 0% N/A 95% 4 Curse of Agony Necr 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the rat but do no damage. You puncture the rat with your +0 trident! You kill the rat! You see here a rat corpse. You now have 99 gold pieces (gained 12). h - 2 yellow potions (gained 1) You now have 105 gold pieces (gained 6). You see here a frilled lizard skeleton. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Terence shouts! There is a stone staircase leading up here. Terence is nearby! Casting: Sandblast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +6 mace and wearing a +4 chain mail of poison resistance (86% to hit) The blast of sand hits Terence but does no damage. Casting: Sandblast (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +6 mace and wearing a +4 chain mail of poison resistance (86% to hit) The blast of sand hits Terence but does no damage. You feel very mighty all of a sudden. Terence hits you with a +6 mace! Ouch! That really hurt! You barely miss Terence with your +0 dagger. You closely miss Terence with your +0 trident. Terence hits you with a +6 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ### ..# #.# ... #.# #.# #.# #@# #@# #.# #.# #.# #.# #.# ..# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdigriz the Coglin Wanderer began the quest for the Orb. 0 | D:1 | jdigriz set off with the following items: a +0 trident | {Dube}, a +0 scale mail, a potion of might, a +0 dagger | {Tlaloc}; and the following spell memorised: Sandblast; and | the following spells available to memorise: Passwall. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 37 | D:1 | Reached XP level 2. HP: 16/21 MP: 1/3 450 | D:2 | Noticed Terence 454 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms D:2: minmay_alternating_diamond, layout_loops_ring, basic_altar, nicolae_ecumenical_lake_church, kennysheep_flooded_box, nicolae_figureground_pulse, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 2 | 2.4 Fighting | | 1.0 Polearms | | 2.6 Armour | | 1.7 Dodging | | 1.0 Spellcasting | | 1.0 Invocations | | 1.0 Action || total ---------------------------++------- Melee: Trident || 33 Dagger || 26 Cast: Sandblast || 4 Use: Potion || 1 Armour: Skin || 3 Robe || 17 Dodge: Dodged || 12