Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6430032762189765954 21 jdigriz the Caller (level 2, 0/23 HPs) Began as a Coglin Wanderer on Apr 9, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (882 turns). jdigriz the Caller (Coglin Wanderer) Turns: 882, Time: 00:03:07 Health: 0/23 AC: 3 Str: 10 XL: 2 Next: 83% Magic: 4/4 EV: 10 Int: 13 God: Gold: 74 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . r - +0 short sword {Gota} rCold . . . n - +0 hand axe {Wira} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons a - a +0 dagger {Sieglinde} e - a +0 dagger {Hajoon} f - a +0 club {Gustav} k - a +0 club {Daisaku} n - a +0 hand axe (offhand) {Wira} r - a +0 short sword (weapon) {Gota} Missiles j - 38 stones (quivered) Armour c - a +0 robe (worn) h - a +0 pair of gloves (worn) i - a +0 ring mail l - a +0 leather armour Wands d - a wand of polymorph (7) Scrolls g - a scroll of identify {unknown} m - a scroll of summoning {unknown} Potions b - a potion of attraction o - a potion of degeneration {unknown} p - a potion of heal wounds {unknown} q - 2 potions of magic {unknown} Skills: * Level 2.3 Fighting - Level 1.5 Stealth - Level 1.7 Spellcasting - Level 1.7 Hexes - Level 3.0 Summonings - Level 1.3 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 32% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 13% 1 Call Canine Familiar Summ 8% N/A 22% 3 Confusing Touch Hex 5% N/A 36% 3 Summon Lightning Spire Summ/Air 5% 3d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History What level of the Dungeon? (default 1, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Found a hand axe, 23 gold pieces, a dagger and a spear. Found a stone staircase leading up. There is a stone staircase leading up here. A ribbon worm is nearby! Throw: 39 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (asleep, 98% to hit) You throw a stone. The stone hits the ribbon worm. The ribbon worm is lightly wounded. There is a stone staircase leading up here. You barely miss the ribbon worm with your +0 hand axe. You hit the ribbon worm with your +0 short sword. The ribbon worm bites you. You hit the ribbon worm with your +0 short sword. The ribbon worm is moderately wounded. You hit the ribbon worm with your +0 hand axe. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you! You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. You hit the ribbon worm with your +0 hand axe. The ribbon worm bites you. You completely miss the ribbon worm with your +0 short sword. The ribbon worm is heavily wounded. You hit the ribbon worm with your +0 hand axe. The ribbon worm bites you. You hit the ribbon worm with your +0 hand axe. The ribbon worm is severely wounded. You hit the ribbon worm with your +0 short sword. The ribbon worm bites you! You die... #### #### ###...#...## ##......<...## )............## ).$$..........# .$⌠)........... .......w......# .......@....# #.....#.###.# ..### #.# #.# #^# #.. ##.# .# .# You could see a ribbon worm. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins (D:1) A kobold (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdigriz the Coglin Wanderer began the quest for the Orb. 0 | D:1 | jdigriz set off with the following items: a +0 dagger | {Sieglinde}, a potion of attraction, a +0 robe, a wand of | polymorph (7), a +0 dagger {Hajoon}; and the following | spells available to memorise: Summon Small Mammal, Slow, | Call Canine Familiar, Confusing Touch, Summon Lightning | Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Summon Small Mammal 59 | D:1 | Reached skill level 1 in Fighting 193 | D:1 | Reached XP level 2. HP: 18/21 MP: 4/4 882 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, minmay_pentomino_u2 D:2: layout_rooms, dreamdust_wishing_well Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.3 Stealth | | 1.5 Spellcasting | | 1.7 Hexes | | 1.7 Summonings | | 3.0 Evocations | | 1.3 Action || total ---------------------------++------- Melee: Dagger || 14 Club || 23 Hand axe || 21 Short sword || 5 Throw: Stone || 1 Cast: Summon Small Mamm || 8 Stab: Sleeping || 2 Armour: Robe || 26 Dodge: Dodged || 6