Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10825025942445206427 39 jdigriz the Apothecary (level 3, -1/27 HPs) Began as a Coglin Wanderer on Apr 9, 2025. Shot with a sling bullet by a goblin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (1118 turns). jdigriz the Apothecary (Coglin Wanderer) Turns: 1118, Time: 00:02:56 Health: -1/27 AC: 3 Str: 12 XL: 3 Next: 45% Magic: 2/4 EV: 10 Int: 15 God: Gold: 47 SH: 0 Dex: 11 Spells: 0/4 levels left rFire . . . a - +0 hand axe {Somchit} rCold . . . e - +0 dagger {Jaspreet} rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) {Somchit} e - a +0 dagger (offhand) {Jaspreet} Missiles m - 12 stones Armour d - a +0 robe (worn) g - a +0 ring mail i - a +0 pair of boots (worn) l - a +0 leather armour Wands b - a wand of flame (3) Scrolls f - a scroll of teleportation k - a scroll of identify {unknown} n - a scroll of fear {unknown} Potions c - a potion of lignification h - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 3.0 Axes - Level 1.0 Spellcasting + Level 2.7 Conjurations - Level 3.2 Alchemy - Level 1.3 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 b - Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sticky Flame Fire/Alch 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the orc but do no damage. The orc is moderately wounded. You closely miss the orc with your +0 hand axe. The orc closely misses you. You closely miss the orc with your +0 dagger. The orc is moderately wounded. You hit the orc with your +0 hand axe. The orc hits you but does no damage. You hit the orc with your +0 dagger. The orc is almost dead. You hit the orc with your +0 hand axe. You kill the orc! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (89% to hit) The sting hits the ribbon worm. The ribbon worm is poisoned. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. A goblin comes into view. It is wielding a +0 dagger. The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. Your magical contamination has completely faded away. You hit the ribbon worm with your +0 hand axe. The ribbon worm is lightly wounded. You hit the ribbon worm but do no damage. You hit the ribbon worm with your +0 hand axe. The ribbon worm is moderately wounded. You hit the ribbon worm with your +0 dagger. The goblin shoots a sling bullet. The sling bullet hits you. The ribbon worm bites you. The goblin shoots a sling bullet. The sling bullet hits you. You barely miss the ribbon worm with your +0 hand axe. The ribbon worm is heavily wounded. You hit the ribbon worm with your +0 dagger. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet hits you. You die... #.# .. #.##.# #####.##.# #.....##.# #.....##.# ########..†.†##.# #...............## ..###......##....# ####..#######)..@# .....## #g##w.# .###.. #.###...# .###.# ... #..... ...#.# ##.. ...... ..)..##### ##. ...... .......... ..... ##..###.## #.... ##..##..# You could see a ribbon worm (poisoned) and a goblin. Vanquished Creatures A gnoll (D:1) An orc (D:2) 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:2) 5 hobgoblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) 2 quokkas 3 frilled lizards (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdigriz the Coglin Wanderer began the quest for the Orb. 0 | D:1 | jdigriz set off with the following items: a +0 hand axe | {Somchit}, a wand of flame (3), a potion of lignification, | a +0 robe, a +0 dagger {Jaspreet}; and the following spell | memorised: Sting; and the following spells available to | memorise: Mephitic Cloud, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 92 | D:1 | Reached skill level 1 in Conjurations 189 | D:1 | Reached XP level 2. HP: 21/22 MP: 1/3 469 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/4 473 | D:1 | Learned a level 3 spell: Mephitic Cloud 1118 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_corners, nicolae_grassy_gnolls D:2: layout_rooms, minmay_randomly_rotated_circles Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 2 | 2.7 Fighting | | 2.0 Axes | | 3.0 Spellcasting | | 1.0 Alchemy | | 3.2 Evocations | | 1.3 Action || total ---------------------------++------- Melee: Hand axe || 51 Dagger || 50 Cast: Sting || 9 Use: Scroll || 1 Armour: Robe || 29 Dodge: Dodged || 22