Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14381126619109407607 400 jdigriz the Trooper (level 6, -1/49 HPs) Began as a Coglin Wanderer on Apr 10, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:10:28 (2630 turns). jdigriz the Trooper (Coglin Wanderer) Turns: 2630, Time: 00:10:29 Health: -1/49 AC: 10 Str: 10 XL: 6 Next: 84% Magic: 3/9 EV: 10 Int: 16 God: Gold: 116 SH: 0 Dex: 13 Spells: 1/9 levels left rFire . . . w - +2 whip (elec) {Anan} rCold . . . o - +2 dagger (venom) {Doyun} rNeg . . . l - +0 leather armour rPois . s - +0 helmet rElec . m - +0 cloak rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.11/turn (no gizmo) %: no passive effects @: brilliant, lethally poisoned (-1 -> -20), ice-armoured, hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 158 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger {Yuphin} e - a +0 dagger {Somchai} f - a +0 club {Ikko} g - a +0 sling k - a +0 club {Kulveer} o - a +2 dagger of venom (offhand) {Doyun} v - a +0 dagger of holy wrath w - a +2 whip of electrocution (weapon) {Anan} y - a +0 dagger of speed Missiles i - 16 poisoned darts r - 17 stones (quivered) Armour c - a +0 robe d - a +0 pair of boots (worn) l - a +0 leather armour (worn) m - a +0 cloak (worn) s - a +0 helmet (worn) Wands n - a wand of flame (25) Scrolls h - a scroll of fear j - a scroll of enchant armour {unknown} p - 3 scrolls of teleportation t - a scroll of fog x - a scroll of identify {unknown} Potions b - 2 potions of lignification u - a potion of might {unknown} z - a potion of enlightenment A - a potion of haste B - a potion of invisibility {unknown} Skills: + Level 4.6 Fighting - Level 1.0 Throwing - Level 1.7 Dodging - Level 2.0 Spellcasting - Level 3.0 Summonings - Level 4.0 Ice Magic - Level 1.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 9% 1 b - Freeze Ice 84% 1d9 5% 1 c - Summon Ice Beast Ice/Summ 19% N/A 21% 3 d - Ozocubu's Armour Ice 21% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Blazeheart Golem Fire/Summ 9% N/A 83% 4 Passage of Golubria Tloc 2% N/A 95% 4 Silence Hex/Air 1% N/A 100% 5 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin bites you. You feel very sick. The water moccasin attacks as it pursues you! The water moccasin barely misses you. Casting: Summon Ice Beast (dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You feel very sick. The water moccasin bites you. Casting: Summon Ice Beast (dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You feel sick. The water moccasin closely misses you. You hit the water moccasin with your +2 dagger of venom. The water moccasin is heavily wounded. You whack the water moccasin with your +2 whip of electrocution! You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin with your +2 dagger of venom. The water moccasin is almost dead. You barely miss the water moccasin with your +2 whip of electrocution. You feel sick. The water moccasin barely misses you. You hit the water moccasin with your +2 dagger of venom. The water moccasin is almost dead. You miss the water moccasin with your +2 whip of electrocution. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin with your +2 dagger of venom. The water moccasin is almost dead. You barely miss the water moccasin with your +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You feel sick. Your ice beast barely misses the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! It was a potion of brilliance. You feel clever all of a sudden. You die... ##### ## ##... #. ... #. #.# #.###S###.#.# #...Y@....... #..##.###.#.. #............ #............ #).######.#.. #.†.....# # #...#.### #...#.# ######...#.###. You could see a water moccasin (ally target) and a friendly ice beast (summoned). Vanquished Creatures 2 kobold brigands (Sewer) Jessica (D:2) Natasha (thrice) (D:2) 4 adders A river rat (Sewer) A ribbon worm (Sewer) 2 bats 3 endoplasms 5 giant cockroaches (D:3) 2 goblins A hobgoblin (D:3) 3 jackals (D:2) 2 quokkas 4 ball pythons A frilled lizard (D:2) 5 kobolds 5 rats 45 creatures vanquished. Vanquished Creatures (collateral kills) A kobold brigand (Sewer) An adder (Sewer) A ribbon worm (Sewer) A goblin (D:1) A frilled lizard (D:2) A kobold (Sewer) 2 rats (Sewer) 8 creatures vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdigriz the Coglin Wanderer began the quest for the Orb. 0 | D:1 | jdigriz set off with the following items: a +0 dagger | {Yuphin}, a potion of lignification, a +0 robe, a +0 pair | of boots, a +0 dagger {Somchai}; and the following spells | available to memorise: Summon Small Mammal, Freeze, Summon | Ice Beast, Ozocubu's Armour, Summon Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Learned a level 1 spell: Summon Small Mammal 4 | D:1 | Learned a level 1 spell: Freeze 463 | D:1 | Reached XP level 2. HP: 12/22 MP: 3/3 698 | D:2 | Noticed Jessica 704 | D:2 | Killed Jessica 705 | D:2 | Reached XP level 3. HP: 23/29 MP: 1/4 884 | D:2 | Found Weleatam's Magic Scroll Shoppe. 888 | D:2 | Bought a scroll of teleportation for 42 gold pieces 955 | D:2 | Noticed Natasha 962 | D:2 | Killed Natasha 963 | D:2 | Reached XP level 4. HP: 32/35 MP: 5/7 967 | D:2 | Learned a level 3 spell: Summon Ice Beast 1238 | D:2 | Found a faded altar of an unknown god. 1288 | D:2 | Noticed Natasha 1294 | D:2 | Killed Natasha 1347 | D:2 | Noticed Natasha 1353 | D:2 | Killed Natasha 1354 | D:2 | Reached XP level 5. HP: 41/41 MP: 5/8 1358 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1558 | D:3 | Noticed a water moccasin 1946 | D:3 | Found a glowing drain. 1963 | Sewer | Entered a sewer 1988 | Sewer | Noticed a kobold brigand 2007 | Sewer | Killed a kobold brigand 2136 | Sewer | Reached XP level 6. HP: 47/47 MP: 9/9 2629 | D:3 | HP: 2/49 [water moccasin (4)] 2630 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic D:2: layout_loops_cross, serial_shops, shop, basic_ecumenical_altar, uniq_jessica, uniq_natasha D:3: layout_basic, portal_sewer_entry_f, minmay_misc_feat_four_crosses Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 3 4 | 4.6 Spellcasting | 2 | 2.0 Ice Magic | 2 3 4 | 4.0 Throwing | | 1.0 Dodging | | 1.7 Summonings | | 3.0 Shapeshifting | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 28 | 95 || 123 Club | 36 | 74 || 110 Whip | | 17 || 17 Throw: Stone | | 18 || 18 Cast: Summon Small Mamm | 8 | 11 || 19 Summon Ice Beast | | 4 || 4 Ozocubu's Armour | | 1 || 1 Use: Potion | 1 | 4 || 5 Scroll | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 14 | || 14 Leather armour | 14 | 64 || 78 Dodge: Dodged | 15 | 53 || 68