Dungeon Crawl Stone Soup version 0.28-a0-687-gb91baff9cc (webtiles) character file. Game seed: 9691711149951418511 208 jdsmith2816 the Conjurer (level 5, 17/38 HPs) Began as a Demonspawn Conjurer on Oct 20, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:17:06 (3393 turns). jdsmith2816 the Conjurer (Demonspawn Conjurer) Turns: 3393, Time: 00:17:07 Health: 17/38 AC: 6 Str: 8 XL: 5 Next: 55% Magic: 0/9 EV: 12 Int: 20 God: Gold: 100 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn N - ring of positive energy MPRegen 0.11/turn T - +4 ring of protection @: quite poisoned (17 -> 9) A: horns 1, demonic magic 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Spells you cast may paralyse nearby enemies. Skills: + Level 2.2 Fighting + Level 3.1 Dodging * Level 3.2 Stealth + Level 3.1 Spellcasting * Level 4.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 76% 1d6 2% 1 s - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Corpse Rot Necr/Air 6% N/A 22% 2 Poisonous Vapours Pois/Air 6% N/A 22% 2 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles b - 24 stones l - 16 poisoned darts (quivered) Armour a - a +0 robe (worn) g - a +0 buckler Magical Staves n - a staff of conjuration {!a} Jewellery e - an amulet of guardian spirit N - a ring of positive energy (left hand) T - a +4 ring of protection (right hand) Scrolls f - a scroll of amnesia {unknown} i - 2 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} m - a scroll of teleportation {@r2} Potions d - a potion of curing {unknown} h - a potion of haste {unknown} k - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh #.. .# ..##.##### .##..#... ##.#..##.#######.. #..#.#............# #####.##...#......)÷..# #....................## #.......).............. #.......@†.<.......... #.........##.......# #.........##.......# #...).....##..S....# ##########g...##.### #...#. .g. #......#..... #.......#......g #.......#....... You could see a goblin. Message History You finish channelling your searing ray. You feel very sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 63% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) Malevolent energies surge around you. The water moccasin suddenly stops moving! The goblin shouts! You feel very sick. The searing ray hits the water moccasin! You kill the water moccasin! You feel sick. Training target 3.0 for Spellcasting reached! Training target 3.0 for Stealth reached! Training target 3.0 for Dodging reached! Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. You have reached level 5! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 3 | 3.1 Stealth | 2 3 | 3.2 Fighting | 1 2 | 2.2 Spellcasting | 3 | 3.1 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 7 | || 7 Throw: Stone | 19 | || 19 Cast: Magic Dart | 85 | 37 || 122 Searing Ray | 5 | 5 || 10 Use: Scroll | 3 | || 3 Stab: Paralysed | 1 | || 1 Armor: Robe | 8 | 2 || 10 Dodge: Dodged | 26 | 2 || 28 Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, minmay_tetromino_l2 D:2: layout_loops_cross, basic_altar, minmay_distorted D:3: layout_rooms Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jdsmith2816 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 369 | D:1 | Reached skill level 2 in Dodging 369 | D:1 | Reached skill level 2 in Stealth 382 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 382 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 778 | D:1 | Reached skill level 1 in Fighting 1177 | D:1 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 1177 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1180 | D:1 | Learned a level 2 spell: Searing Ray 2297 | D:2 | Reached XP level 4. HP: 33/33 MP: 1/8 2560 | D:2 | Found a sparkling altar of Nemelex Xobeh. 3360 | D:3 | Reached skill level 2 in Fighting 3378 | D:3 | Noticed a water moccasin 3392 | D:3 | Killed a water moccasin 3393 | D:3 | Reached skill level 3 in Dodging 3393 | D:3 | Reached skill level 3 in Stealth 3393 | D:3 | Reached skill level 3 in Spellcasting 3393 | D:3 | You feel monstrous as your demonic heritage exerts itself. 3393 | D:3 | Discovered your monstrous ancestry. 3393 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 3393 | D:3 | Reached XP level 5. HP: 17/38 MP: 0/9 3393 | D:3 | Quit the game Vanquished Creatures A water moccasin (D:3) An adder (D:2) 2 worms (D:2) 2 dart slugs 11 endoplasms 2 giant cockroaches 4 goblins 6 hobgoblins 15 jackals 6 ball pythons 6 bats 5 frilled lizards 5 kobolds 11 rats 77 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3396 | 3315 | 81 | 1103 | 1731 | 3 | 1132.0 | Dungeon | 3396 | 3315 | 81 | 1103 | 1731 | 3 | 1132.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1809 daAuts D:2: 1258 daAuts D:3: 328 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 293 | 5 | 1.7 | 74 | 3 | 3.9 +---------+---------+-------+---------+---------+------- D:1 | 58 | 2 | 3.3 | 37 | 1 | 2.6 D:2 | 65 | 3 | 4.4 | 27 | 2 | 6.9 D:3 | 170 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------