Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 2787151628092596706 15 jedibcg the Grave Robber (level 2, -3/19 HPs) Began as a Human Necromancer on Mar 6, 2024. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 2 of the Dungeon. The game lasted 00:14:35 (1405 turns). jedibcg the Grave Robber (Human Necromancer) Turns: 1405, Time: 00:14:36 Health: -3/19 AC: 9 Str: 8 XL: 2 Next: 50% Magic: 2/5 EV: 12 Int: 15 God: Gold: 71 SH: 0 Dex: 13 Spells: 3/5 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg + . . g - +5 robe of the True Pharaoh {rN+} rPois . e - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: explore regen, horns 1, subdued magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour e - a +2 hat (worn) g - the +5 robe of the True Pharaoh (worn) {rN+} (You acquired it on level 1 of the Dungeon) rN+: It protects you from negative energy. Jewellery d - a ring of willpower (left hand) Potions a - a potion of haste {unknown} b - a potion of magic h - a potion of enlightenment {unknown} i - 2 potions of curing {unknown} j - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 44% 1d6 2% 1 b - Freeze Ice 4% 1d3 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 11% 2d6 9% 3 Frozen Ramparts Ice 2% 1d1 50% 3 Hailstorm Conj/Ice 1% 3d5 50% 3 Animate Dead Necr 11% N/A 32% 4 Curse of Agony Necr 11% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You have a pair of small horns on your head. Your spells are a little easier to cast, but a little less powerful. Message History A jackal comes into view. x2 Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. An orc priest comes into view. It is wielding a +0 falchion. The jackal moves out of view. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 leather armour (chance to affect: 80%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc priest shouts! The jackal barks! You hear a shout! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! An orc comes into view. It is wielding a +0 hand axe. There are monsters nearby! Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 80%) The jackal writhes in agony. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 80%) The jackal writhes in agony. You kill the jackal! The dead are walking! A jackal comes into view. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ##### ####.... ###################.##.### .........@..............# .......Z######..........## ......... #.####.....#. ........#. #.# #.....#. ........#.# #.# #.....#. ..o.....# . #.# #.....#. ..h.....# .# #.# ......#. .o.(....# . ..# .#....... ###. You could see an orc priest, a jackal and a friendly jackal skeleton. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 goblins 2 hobgoblins A jackal (D:2) A kobold (D:1) 3 ball pythons A rat (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A frilled lizard (D:2) 2 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jedibcg the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 265 | D:1 | Reached XP level 2. HP: 17/19 MP: 3/5 326 | D:1 | Identified a scroll of acquirement 326 | D:1 | Acquired the +5 robe of the True Pharaoh {rN+} 721 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 721 | D:1 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 721 | D:1 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 722 | D:1 | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 722 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 722 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1352 | D:2 | Learned a level 1 spell: Freeze 1405 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic D:2: layout_basic Action || total ---------------------------++------- Melee: Short sword || 12 Headbutt || 2 Cast: Necrotise || 16 Use: Scroll || 4 Potion || 2 Armour: Robe || 8 Dodge: Dodged || 8