Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12232457418873330334 357 jedibcg the Conjurer (level 6, 0/42 HPs) Began as a Human Conjurer on Mar 14, 2024. Slain by a sleepcap (3 damage) ... on level 4 of the Dungeon. The game lasted 00:27:36 (3642 turns). jedibcg the Conjurer (Human Conjurer) Turns: 3642, Time: 00:27:36 Health: 0/42 AC: 5 Str: 8 XL: 6 Next: 64% Magic: 2/11 EV: 12 Int: 20 God: Gold: 181 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . h - staff "Zyufyot" {*Corrode rPois Will+ SInv Hexes Alchemy} rCold . . . (no shield) rNeg . . . a - +2 robe rPois + (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv + (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: corrode self (3%) @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons g - a +0 spectral club Armour a - a +2 robe (worn) f - a +0 pair of gloves (worn) Magical Staves h - the staff "Zyufyot" (weapon) {*Corrode rPois Will+ SInv Hexes Alchemy} (You found it on level 2 of the Dungeon) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Will+: It increases your willpower. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Hexes: It increases the power of your Hexes spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. Skills: + Level 0.7 Fighting + Level 0.3 Short Blades + Level 0.1 Staves + Level 2.4 Throwing + Level 2.5 Dodging + Level 3.2 Stealth + Level 3.3 Spellcasting + Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 14% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Confusing Touch Hex 5% N/A 38% 3 Fugue of the Fallen Necr 3% N/A 38% 3 Sigil of Binding Hex 5% N/A 38% 3 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 10% 3d8 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Anguish Hex/Necr 2% N/A 80% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray misses the phantom. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The phantom hits you. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. (Press . to maintain the ray.) Items here: )) ÷÷. There is an open door here. Items here: )))) ÷. You see here 6 large rocks. You hit the phantom. The phantom is almost destroyed. The phantom barely misses you. You barely miss the phantom. The phantom is almost destroyed. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap closely misses you. The phantom hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you. You die... ##.....##.....## ##..............## #................# #.)....).........# #......).........# # #................# ## #........).......# .# #..))....W#####..# .# ##......)@#.(.#.## .# #........f)§..### .# #.###..####...# g#######.###.## ##### ##.......#...# w#.......#.### ## S#.......#.####### ##### #. g#............f..#######$..## #. .........#.####.............####. You could see a phantom and a sleepcap. Vanquished Creatures An ogre (D:4) A bombardier beetle (D:4) A hound (D:3) Jessica (D:2) An iguana (D:3) 3 gnolls (D:4) 3 adders 2 ribbon worms A dart slug (D:4) 3 orcs 8 bats 8 endoplasms 7 giant cockroaches 13 goblins 3 hobgoblins 7 kobolds 3 quokkas 6 ball pythons 2 frilled lizards 7 rats 81 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:4) 1 creature vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jedibcg the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 318 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 357 | D:1 | Learned a level 2 spell: Searing Ray 1143 | D:2 | Noticed Jessica 1144 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1145 | D:2 | Killed Jessica 1421 | D:1 | Reached XP level 4. HP: 20/30 MP: 0/7 1549 | D:2 | Reached skill level 5 in Conjurations 1699 | D:2 | Identified the staff "Zyufyot" {*Corrode rPois Will+ SInv | Hexes Alchemy} 2505 | D:3 | Found a faded altar of an unknown god. 2520 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/9 2847 | D:3 | Reached skill level 1 in Throwing 3343 | D:4 | Reached XP level 6. HP: 42/42 MP: 4/10 3642 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic D:2: layout_loops_ring, uniq_jessica D:3: layout_basic, dreamdust_ecumenical_altar_statues, serial_glass, glass_columns_a, glass_columns_a D:4: layout_rooms, minmay_ogre_servants Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 | 5.6 Throwing | 1 2 | 2.4 Spellcasting | 3 | 3.3 Stealth | 3 | 3.2 Fighting | | 0.7 Short Blades | | 0.3 Staves | | 0.1 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Club | 4 | || 4 Staff | | 12 || 12 Throw: Dart | | 53 || 53 Cast: Magic Dart | 24 | 31 || 55 Searing Ray | 20 | 63 || 83 Use: Scroll | 7 | 7 || 14 Potion | | 4 || 4 Armour: Robe | 27 | 58 || 85 Dodge: Dodged | 38 | 45 || 83