Dungeon Crawl Stone Soup version 0.32-a0-1122-ga9bbc2f417 (webtiles) character file. Game seed: 4705506228624349564 52 jedibcg the Conjurer (level 3, 0/5 HPs) Began as a Deep Elf Conjurer on May 10, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:06:44 (1043 turns). jedibcg the Conjurer (Deep Elf Conjurer) Turns: 1043, Time: 00:06:45 Health: 0/5 AC: 0 Str: 4 XL: 3 Next: 60% Magic: 9/9 EV: 15 Int: 24 God: Gold: 107 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . h - melded +1 whip (holy) rCold . . . (shield currently unavailable) rNeg . . . a - melded +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -4), flux-form, glowing A: contaminating, reduced hp, glow a: Begin Untransformation You were on level 2 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons g - a +0 short sword h - a +1 whip of holy wrath (melded) Missiles c - 6 boomerangs (quivered) e - 9 stones Armour a - a +0 robe (melded) Talismans j - a flux talisman (active) Potions d - a potion of mutation {unknown} f - a potion of curing {unknown} i - a potion of might {unknown} Skills: + Level 2.7 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dispel Undead Necr 4% 3d7 71% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your Stealth skill increases to level 3! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (79% to hit) The searing ray misses the giant cockroach. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (79% to hit) The searing ray hits the giant cockroach but does no damage. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (79% to hit) The searing ray hits the giant cockroach. You kill the giant cockroach! The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The adder attacks as it pursues you! The adder bites you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder closely misses you. Magic courses through your body. You die... ###................ ...>...<..#..##... ...##.##.....##... #.##.##.......... . #.##.#####..##... #.# #................ .† #..<.†.###.###... #.#####.####.# #.# ###. #....Sp.# #.# #.# #. .....##$#### #.# #.# #. #.# #.# #.# #.# #. ..# #.# ... #. #### #.# .. ..# ## ### You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 7 ball pythons 3 bats 3 endoplasms 3 giant cockroaches 3 goblins A hobgoblin (D:1) 3 jackals (D:1) 4 kobolds (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jedibcg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 182 | D:1 | Learned a level 2 spell: Searing Ray 406 | D:1 | Reached skill level 5 in Conjurations 666 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/9 862 | D:2 | Found a faded altar of an unknown god. 1043 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, kennysheep_minor_cross D:2: layout_loops_ring, shapermc_ecumenical_altar_petra, st_stairs_13, hex_tiny, minmay_pentomino_s2 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Stealth | 3 | 3.0 Dodging | | 2.7 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 14 Use: Scroll || 3 Potion || 1 Armour: Skin || 1 Dodge: Dodged || 2 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1041 | 984 | 57 | 0 | 754 | 2 | 520.5 | Dungeon | 1041 | 984 | 57 | 0 | 754 | 2 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 804 daAuts D:2: 236 daAuts