Dungeon Crawl Stone Soup version 0.32-a0-1175-gca21d12091 (webtiles) character file. Game seed: 7512793254037409390 184 jedibcg the Conjurer (level 5, -7/28 HPs) Began as a Deep Elf Conjurer on May 16, 2024. Mangled by an ancient zyme (10 damage) ... on level 3 of the Dungeon. The game lasted 00:09:12 (2181 turns). jedibcg the Conjurer (Deep Elf Conjurer) Turns: 2181, Time: 00:09:12 Health: -7/28 AC: 3 Str: 4 XL: 5 Next: 36% Magic: 1/14 EV: 11 Int: 25 God: Gold: 95 SH: 0 Dex: 12 (13) Spells: 11/14 levels left rFire . . . d - +0 sling (chaos) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.14/turn %: no passive effects @: sick A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons d - a +0 sling of chaos (weapon) Armour c - a +0 robe (worn) f - a +0 helmet (worn) Wands a - a wand of flame (13) Scrolls e - a scroll of immolation Potions h - a potion of mutation {unknown} k - 2 potions of brilliance {unknown} Skills: + Level 0.2 Fighting + Level 1.8 Ranged Weapons + Level 2.5 Dodging + Level 3.2 Stealth + Level 5.0 Spellcasting + Level 5.8 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Abyss: D:3 Annotations: D:3 1 transporter Message History Press: ? - help, Shift-Dir - straight line, f - ancient zyme Aim: an ancient zyme (wandering, hasn't noticed you, 91% to hit) The searing ray hits the ancient zyme! The ancient zyme is lightly damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (lightly damaged, 91% to hit) Okay, then. The searing ray hits the ancient zyme! The ancient zyme is moderately damaged. The searing ray hits the ancient zyme! The ancient zyme is heavily damaged. You feel ill. The searing ray hits the ancient zyme. The ancient zyme is heavily damaged. You finish channelling your searing ray. The ancient zyme hits you! The ancient zyme misses you. You feel ill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (heavily damaged, 100% to hit) The magic dart hits the ancient zyme but does no damage. The ancient zyme is heavily damaged. The ancient zyme hits you! * * * LOW HITPOINT WARNING * * * The ancient zyme closely misses you. You feel ill. Fire: d) +0 sling (chaos) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ancient zyme Aim: an ancient zyme (heavily damaged, 70% to hit) You shoot a sling bullet. The sling bullet hits the ancient zyme but does no damage. The ancient zyme is heavily damaged. The ancient zyme hits you. * * * LOW HITPOINT WARNING * * * The ancient zyme hits you! You die... # #. .§## #.∩# ..# ## #.#.# #x.##..#### #@##..[<.. ###......# .[... ...# .........# #.... ..## ..........# .... .$. #####......# ##..# ###..##.##.....#.# ...©# ##.# #...©#©......# ....## ##..##.#####........ .....###....####.........## You could see an ancient zyme. Vanquished Creatures A crimson imp (D:3) The ghost of GnamariM the Conjurer, a weakling DECj (D:3) A quasit (D:3) Robin (D:2) 2 shadow imps (D:3) A dart slug (D:1) An orc (D:2) 3 bats 4 endoplasms 12 goblins 4 hobgoblins 3 quokkas 4 ball pythons 3 frilled lizards 6 kobolds 7 rats 54 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Vanquished Creatures (others) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jedibcg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 201 | D:1 | Learned a level 2 spell: Searing Ray 313 | D:1 | Reached skill level 5 in Conjurations 669 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1797 | D:2 | Noticed Robin 1803 | D:2 | Killed Robin 1811 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/12 2086 | D:3 | Found a transporter. 2087 | D:3 | Found a transporter. 2089 | D:3 | Noticed GnamariM's ghost (weakling DECj) 2089 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 2093 | D:3 | Killed GnamariM's ghost 2109 | D:3 | Reached skill level 1 in Ranged Weapons 2109 | D:3 | Reached XP level 5. HP: 10/28 MP: 4/14 2136 | D:3 | Reached skill level 5 in Spellcasting 2175 | D:3 | Noticed an ancient zyme 2181 | D:3 | Mangled by an ancient zyme Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_basic, minmay_misc_feat_secret_circle, minmay_misc_feat_iff D:2: layout_basic, minmay_misc_feat_tiny, uniq_robin D:3: layout_basic, cheibrodos_sewer_entry_drain, gammafunk_ghost_abyssal_escape, shapermc_ecumenical_altar_pompeii Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.8 Spellcasting | 4 5 | 5.0 Stealth | 3 | 3.2 Ranged Weapons | 1 | 1.8 Fighting | | 0.2 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 5 | 14 || 19 Cast: Magic Dart | 76 | 4 || 80 Searing Ray | 6 | 9 || 15 Evoke: Wand | | 4 || 4 Use: Scroll | 5 | || 5 Potion | | 1 || 1 Armour: Robe | | 25 || 25 Dodge: Dodged | 1 | 19 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2186 | 2139 | 47 | 130 | 1693 | 3 | 728.7 | Dungeon | 2186 | 2139 | 47 | 130 | 1693 | 3 | 728.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1029 daAuts D:2: 1021 daAuts D:3: 135 daAuts