Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6174616789208373787 35 jericho the Caller (level 3, -2/24 HPs) Began as a Human Hedge Wizard on Mar 9, 2025. Slain by a gnoll ... wielding a +0 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:12:19 (1132 turns). jericho the Caller (Human Hedge Wizard) Turns: 1132, Time: 00:12:22 Health: -2/24 AC: 2 Str: 10 XL: 3 Next: 35% Magic: 7/7 EV: 11 Int: 16 God: Gold: 72 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois + c - +0 hat rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.24/turn h - ring of poison resistance MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) g - a +2 heavy trident Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - a ring of resist corrosion (left hand) h - a ring of poison resistance (right hand) Scrolls i - 2 scrolls of fog {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of haste {unknown} k - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations * Level 3.2 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 b - Call Imp Summ 24% N/A 8% 2 c - Blink Tloc 10% N/A 19% 2 d - Grave Claw Necr 10% 2d7 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 12% 1 Vampiric Draining Necr 5% 2d6 36% 3 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Martyr's Knell Necr/Summ 9% N/A 61% 4 Curse of Agony Necr 5% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: a gnoll, wielding a +0 flail (moderately wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Your cerulean imp barely misses the gnoll. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, ally target, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Your cerulean imp closely misses the gnoll. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. Your cerulean imp barely misses the gnoll. You closely miss the gnoll. Your cerulean imp barely misses the gnoll. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll barely misses you. Your cerulean imp hits the gnoll from afar with a -3 spear. The gnoll dies! Your Summonings skill increases to level 3! The gnoll hits you with a +0 mace of protection. Your cerulean imp closely misses the gnoll. You hit the gnoll but do no damage. The gnoll closely misses you. Your cerulean imp hits the gnoll from afar with a -3 spear. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 mace of protection! Your cerulean imp hits the gnoll from afar with a -3 spear. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 mace of protection. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll but does no damage. Magic courses through your body. The gnoll hits you with a +0 mace of protection! You die... ................... #####.#########.#.# #..## # ..# #.# .#######.### # #............)#####.# #............g.5..... #............@....... #.#.########......... #.#.# ##.#####.# #.#.# #.# #.# .. ###.#.#########.#####.#.#.# ##.....................#...# ......###########.##........ ............# #.......#..### .......#....# #............. You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A ball python (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats (D:1) 4 rats 12 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) 2 endoplasms (D:1) A hobgoblin (D:2) A kobold (D:1) A quokka (D:1) 4 ball pythons (D:1) A frilled lizard (D:2) 2 rats 13 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Human Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 227 | D:1 | Learned a level 2 spell: Call Imp 230 | D:1 | Learned a level 2 spell: Blink 233 | D:1 | Learned a level 2 spell: Grave Claw 855 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 889 | D:2 | HP: 1/24 [gnoll/+0 whip (8)] 897 | D:2 | You fall into a shaft and drop 1 floor! 1132 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms D:2: layout_basic D:3: layout_loops_ring, serial_shops, nicolae_shop_tiny_waterfront, nicolae_goblin_pals Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 2 3 | 3.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 3.0 Conjurations | | 2.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 35 Cast: Magic Dart || 33 Call Imp || 12 Blink || 1 Use: Potion || 4 Armour: Robe || 30 Dodge: Dodged || 28