Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9629140315338656858 0 jericho the Charlatan (level 1, 16/16 HPs) Began as an Oni Wanderer on Mar 17, 2025. Got out of the dungeon alive. The game lasted 00:00:14 (1 turns). jericho the Charlatan (Oni Wanderer) Turns: 1, Time: 00:00:15 Health: 16/16 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 14 God: Gold: 0 SH: 0 Dex: 5 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 6 boomerangs (quivered) Armour d - a +0 robe (worn) Wands e - a wand of mindburst (10) Potions c - a potion of might Skills: + Level 2.0 Throwing + Level 1.0 Stealth + Level 1.2 Spellcasting + Level 1.7 Fire Magic + Level 3.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 6 boomerangs, a potion of might, a +0 robe, a wand of mindburst (10); and the following spell memorised: Foxfire; and the following spells available to memorise: Inner Flame. You can't go down here! You have escaped! ## ###.. ###... #...# #.@.# #...# ...### ..### ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +0 club, 6 | boomerangs, a potion of might, a +0 robe, a wand of | mindburst (10); and the following spell memorised: Foxfire; | and the following spells available to memorise: Inner | Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, serial_shops, nicolae_shop_window_shopping